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Warhammer 40k Tokens
Although Imperial Commands works great for a wide variety science fiction and modern era miniatures games, they were originally designed to help players of the recently released and generally excellent Fifth Edition of Games Workshop's Warhammer 40,000. The following describes the intended uses of each Imperial Commands token and marker in a 40k game. As always, of course, feel free to use them in any way you see fit! All page references are to the hardcover Warhammer 40k Fifth Edition rulebook.
Infantry Status Tokens
- Skull: Use to track Wounds or Damage on models, or to denote Dangerous Terrain or other effects such as radiation clouds.
- Moved: Drop to track that a model in the unit moved in the Movement Phase, and may be subject to restrictions such as not using Heavy Weapons (see page 29).
- Ran: Use to indicate that the unit Ran, and may be subject to restrictions such as not Assaulting (see page 16).
- Fired: Place by units that fire Rapid Fire or Heavy Weapons to track their use, which may imply restrictions such as not Assaulting (see pages 28 and 29).
- Fall Back: Use to denote units that have failed a Morale Check after suffering casualties, losing an Assault, or other cause, and are Falling Back (see page 45).
- Gone to Ground: Put on units which have voluntarily Gone to Ground (see page 24) or have been Pinned (see page 31) and may face restrictions such as not moving or shooting.
Vehicle Status Tokens
- Crew Shaken: Denote that this vehicle suffered a Crew Shaken result and may have restrictions such as not shooting (see page 61).
- Crew Stunned: Record a a Crew Stunned result on a vehicle that may entail restrictions such as not moving or shooting (see page 61).
- Explosion: Use to track damage on models or terrain features (such as emplaced weapons), place several on a vehicle to denote a Wreck, or sprinkle liberally around an area to represent the Difficult Terrain vehicles create when they Explode (see pg 61).
- Weapon Destroyed: Keep by vehicle weapons that have taken a Weopon Destroyed result, ensuring that they are not used in subsequent Shooting Phases (see page 61).
- Immobile: Put on vehicles that have suffered a Vehicle Immobilized result, denoting their inability to move and any other effects (see page 61).
- Combat Speed: Put on or by vehicles to denote that they have moved up to 6" and may face restrictions such as shooting only one non-Defensive Weapon (see pages 57 and 58).
- Cruising Speed: Use to denote that a vehicle has moved up to 12", or 18" on a Road, and may face restrictions such as not shooting (see pages 57 and 58).
- Flat Out: Place on Fast vehicles to denote that they have moved up to 18", or 24" on a road, and may have restrictions and/or bonuses (see page 70).