Fortune favors the bold.
Damage and Control
Markers and tokens for a variety of games.
Somebody must have screwed up big, 'cause they
latched onto us right out of the jump. Leaks out at fleet again
probably. Breach claws hit the ship in every sector almost
simultaneously with the first impact alarms. Boarding parties poured
right out. It was a nightmare. Fighting was intense, hand to hand in
many places. Then the reactor core failed and the lights went out,
and things just got worse...
Damage and Control is a set of tokens and markers for use in a wide
variety of game types and genres. They might be used to track damage,
keep score, issue orders, whatever may be needed. The first release
of this planned series includes two sets of markers---skulls and
explosions---and two sets of command and control tokens geared toward
scifi settings and historical or fantasy foot combat. These are
available for purchase as downloadable PDFs or wood and label pieces
for mail order. Each piece is about 25mm in diameter, 3mm tall, and
available in four colors: Red, blue, green, and yellow.
Features
- Cheap but effective!
- Easy to see on the tabletop, and easy to pickup.
- A little different than other markers out there.
- Each color is marked to help differentiate them for colorblind players.
- Wood pieces are dyed, not painted, so no chipping or flaking.
- Pieces orders include at least one reusable, clear bag for storage.
Photos
Click to view larger version.
Assembled blue scifi command tokens.
Package of green foot combat command tokens.
A squad of Blood Angels has a tough time of it!
(figures shown for scale only)
Skulls
Possible uses: Wounds, Kill Count, Fatalities.
Explosions
Possible uses: Damage, Wounds, Blasts, Ordnance, Targeting.
Foot Combat
Possible uses: Charge, Squad Leader, Commander, Headquarters,
Control, Health, Maneuver, Move, March, Attack, Defend.
Space Combat
Possible uses: Lasers!, Missiles, Incoming, Shields, Hull Integrity,
Warp, Energy, Radiation, Thrust, Move, Rotate, Maneuver.
Credits
Copyright © RocketShip Games/Joe Kopena, 2007, 2008