RocketHaxe is a simple game programming library for Haxe, built on NME. It aims to provide just enough support to make development of small, basic games easier than working directly over Haxe/NME. Particular focus is given to 2D, sprite-based action games. The primary platforms supported are currently Flash, Linux, and Android, but others should be readily targeted as well. Development is largely driven by projects for Rocketship Games, but everyone is more than welcome to use and contribute. RocketHaxe is completely open for commercial use.
These are published games implemented using RocketHaxe:
Click on the screenshots to go to a live demo included in RocketHaxe's tutorial samples:
RocketHaxe is released under the open source MIT license:
Copyright (c) 2012 Joe Kopena <email@example.com> Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.