Redcap’s Relicblade 2023 Winter Campaign: Day 2

Well, well, well, we meet again…

As dark forces march in the shadows, guesses at their ill intent susurrate across the wilderness. They’ve come for a legend, a power they believe to be within their grasp. But the full path to it remains lost in time, and what is known is daunting. What need be done to capture their ambition can no longer execute in secret. So they have come, in fire and in blood, to take secrets by force and gather tools by might. Already the frontier keens with the opening strikes of their campaign—barrows overturned, springs spoiled with offal, and villages ravaged as the Adversary gathers the implements of their quest…

La’ra has an argument with the local Dark Watcher pig commander.

Pigs and Moldorf go at it in a mountain spring.

Lady Aurelia fights a Shimerae (playing as a Basilisk).

Five players on hand for the second round of our mini-campaign, with seven engaged so far. Although the Advocates picked up a win in a first round catch-up game over the weekend, on Monday the Adversary continued to build momentum. The mission was a search for a magical weapon deemed necessary toward the Adversary’s greater agenda. Three markers were placed in each game, which then revealed as either a trap, treasure, or the desired demi-relic. Despite some infighting between pigs and lizards at the barrows—how we dealt w/ the odd number of players—the Adversaries walked away with the prize across the board.

“Why, why are we Adversary fighting amongst ourselves?!”

“This pig smashes that dwarf.”

Mountain spring rife with hidden treasure.

Village square.

For my part, the Lone Guard fought to defend a small village from being ransacked. Unfortunately the Iguan attackers were only a shield for the legendary thief and rogue La’ra to do her work. With the Lone Guard mostly embattled with a Basilisk in the village square, she managed to find the item and then flee wildly across the rooftops, despite being harried by a Ranger from below and his Sabertooth companion above. As she receded into the distance and the Iguan slipped away, the Lone Guard turned grimly to assess their casualties.

Entrance to the long abandoned funeral grounds.

An Iguan Witch and Lone Guard Infiltrator throw mindbolts and daggers back and forth at each other down an alley.

A Pig Warlord smashes an Iguan Witch atop a barrow.

Pigs and lizards mix it up.

The Lone Guard’s cat buddy catches up to La’ra but isn’t able to bring her to ground.

The Dark Watcher stands triumphant.

Alas, poor Raider Pig, whose injuries proved too grievous and his value not worth the Adversary’s influence…

Redcap’s Relicblade 2023 Winter Campaign: Day 1

Gang’s all here!

Battle Pigs poured forth from their stronghold in multitudes, advised by a Dark Watcher and rallying a Wretched Hive encampment to their mischief. The darkness spreading over the land alerted outposts of the Lone Guard and Pirate Council, as well as a detachment of the Moldorf Expedition. Valiant Lone Guard staunchly held a creaky bridge long enough to light a signal fire emplaced among nearby ruins. But the hopes of the Advocates to alert the whole valley were dashed, literally, by a Battle Pig—no less nimble than bold—majestically leaping across a chasm, smashing and scattering a signal fire and its defenders the very moment the beacon was about to be lit. Meanwhile, the Dark Watcher strode forth calmly behind a wall of Pig bodyguards, simply ignoring the forest of arrows piercing it, and lit its own ominous beacon of dark energies…

A Lone Guard Infiltrator sneaks past the Battle Pigs bodyguards to attack the Dark Watcher!

Our debut Relicblade campaign launched last night with six players:

  • Advocate
    Brett – Pirate Council (Pathfinder minis playing as a mix of characters)
    Joe – Lone Guard
    Tom – Moldorf Expedition
  • Adversary
    Jake – Wretched Hive
    Jesse – Battle Pigs + Bones & Darkness
    Mike – Battle Pigs

After working out initial campaign rosters we each got in two games, switching opponents. All games used the Signal Fire scenario with some extra treasure available. Advocates attempted to light beacons in the first set of games and Adversary in the second. Adversary went 2-1-0 in the first set of three games and 1-0-2 in the second set (the draws were called for time), solidly claiming the night.

Double checking roster tabulations.

For my part, after defending the bridge to a beacon long enough for it to be lit, Lady Aurelia was severely disheartened by the Adversary’s successes and visibly diminished in spirit (loses Heroic Recovery trait). Her Lone Guard compatriots’ sabertooth companion also came out of the night’s action with a severely wounded paw (-1 damage on strongest attack).

Lady Aurelia and cat buddy block a bridge against a Basilisk and Iguan Witch.

The Pirate Council asks for some rules assistance in its fight against the Wretched Hive…

Wretched Hive and Pirate Council dance around each other among some ruins.

An Iguan Poacher slinks among the exposed foundations.

Battle Pigs deploy to fight the Moldorf Expedition.

Steadfast to the last, a Lone Guard Warrior is overwhelmed within grasp of an unlit signal fire.

Lady Aurelia and Lone Guard Warrior & Billman

More characters for the Lone Guard and the Advocate.

All models spray primed with Wraithbone.

Lady Aurelia

Lady Aurelia

Process:

  • Metal
    • Black Legion [Contrast]
    • Silver (chainmail, arm segments) or Gold (sword hilt, cloak clasp) heavy drybrush
    • Gold bits and lower elements (forearms, calves, etc) washed with Agrax Earthshade [Shade]
    • N.B.: No wash on foreground elements (helmet, gloves, primary armor)
  • Cloak
    • Frostheart [Contrast]
    • Drakenhof Nightshade [Shade] recesses
  • Sword
    • Wraithbone
    • Pylar Glacier [Contrast]
    • Blue Green (Vallejo) edges, roughly
    • Wraithbone drybrush centerline
    • White (Vallejo) centerline
    • Blue Green (Vallejo) drybrush glow
  • Potion
    • Luxion Purple [Contrast] spill
    • Pylar Glacier [Contrast] bottle
  • Sword, bottle, and spilled potion glossed up w/ Ardcoat after varnishing w/ Stormshield

Billman

Billman

Process:

  • Helmet
    • Black Legion [Contrast]
    • Silver heavy drybrush
    • Agrax Earthshade [Shade]
  • Chainmail, bill, etc
    • Black Legion [Contrast]
    • Silver heavy drybrush
    • Ratling Grime [Contrast]
  • Wyldwood [Contrast] staff
  • Shyish Purple [Contrast] pants
  • Gore-grunta Fur [Contrast] booties
  • Flesh Tearers Red [Contrast] shirt
  • Guilliman Flesh [Contrast] skin
  • Apothecary White [Contrast] mustache
  • Darkoath Flesh [Contrast] baguette
  • Plaguebearer Flesh [Contrast] cheesewheel

Warrior

Lone Guard Warrior

Lone Guard Warrior

Process:

  • Hair
    • Soulblight Grey [Shade] wash
    • Wraithbone drybrush
  • Guilliman Flesh [Contrast] many times for skin
  • Shield
    • Imperial Fist [Contrast]
    • Black Legion [Contrast]
    • Nazdreg Yellow [Contrast]
    • Garaghak’s Sewer [Contrast] back
    • Silver rim
  • Cloak
    • Ironjaw Yellow [Contrast] exterior
    • Nazdreg Yellow [Contrast] interior
    • Casandora Yellow [Shade] recesses

Bases

Basic steps for all the bases:

  • Rocks
    • Skavenblight Dinge
    • Astrogranite [Technical]
    • Agrax Earthshade [Shade] coat
    • Agrax Earthshade [Shade] recesses
  • Ground
    • Wyldwood [Contrast]
    • Stirland Mud [Technical]
    • Flat Earth drybrush
    • Averland Sunset drybrush
  • German Camouflage Black Brown (Vallejo) rims