Shakespeare in Company

shakespeare-in-companyMuch of literary history leaves me with an overwhelming sense of “Who cares?” The minutiae of specific dates, lists of first publications and endless variants, it’s generally very tedious. Throughout the non-fiction Shakespeare in Company, however, Bart Van Es employs that scholarship to develop a compelling study of the bard and his working life. The basic idea is that Shakespeare was brilliant, but what enabled him to realize his potential and become a revolutionary literary figure were his working conditions and the company of people he kept around him. This thesis is well supported and fascinating, and the book is a great look at a genius and the context that supported and shaped him in his artistry.

Starting Out

Van Es divides Shakespeare’s career into four phases: An early phase before 1594, a company phase before 1599, a playhouse phase before 1608, and a late phase before his retirement in 1614. Each is addressed by a section of this book.

Shakespeare appears in the literary record in 1592 an already apparently well known and well regarded poet and playwright. His education and career up to that point are murky, but Van Es makes a solid case that they weren’t particularly unique among the poets and playwrights of the time. Shakespeare was actually solidly part of a whole class of writers engendered by recent changes and improvements in the English education system, particularly the grammar schools. His early known writings also echo those of many other authors in style and content.

Importantly, at this point the trajectory of Shakespeare’s career follows those of many others. Examples include his search for literary patronage and carefully stewarded publication of his poems, neither of which he would pursue after this phase. As a playwright he also wrote under common conditions and constraints, very similar to modern day Hollywood scriptwriters: Authors retained no control of their works, received no ongoing recompense from them once purchased, weren’t particularly involved in their production, and had little or no a priori idea of the casting. Scripts were also often the product of many people, both working collaboratively and in successive edits and rewrites. Among all this Shakespeare stood out in quality but not in kind, he fit very well into a mold and trajectory common to poet-playwrights of the time.

Company Man

In 1594 though Shakespeare bought in as a founding co-owner of The Lord Chamberlain’s Men, the acting company with which he would come to be inextricably associated. From that point, Van Es argues believably, he became literally unique in his position and that in turn enabled his output to be unique. Essentially no other playwright of the period was a sustained part owner in such a company. That afforded Shakespeare many things, notably authorial control over his works, continuing income from their production, and less time pressure. As one example, that control and security seemingly enabled a less misogynistic tone in his plays of this period compared to those of his peers and the works Shakespeare himself had produced earlier while writing enmeshed in that culture.

The First Folio, one of the first legitimate collections of Shakespeare's works.

The First Folio, one of the first legitimate collections of Shakespeare’s works.

More dramatically, the company meant Shakespeare was working with and writing for the same group of players, his co-owners, over time. To an unprecedented degree he had specific ideas about players to fill certain roles, and the ability to execute that in production. That group was also tight knit and developed a long history and complex personal relationships. All of that showed up in Shakespeare’s plays of this period. Previously he and all other playwrights had produced essentially flat characters. Even the lead would have good speeches but not much depth, with binary transitions between emotions and motivations, few interpersonal connections to other characters, and random inconsistencies throughout a play. Those traits all came about due to the necessarily plug and play nature of the plays, required by a creation process involving many different authors and no real linkage between writing and production. Secure within the Lord Chamberlain’s Men though, Shakespeare had the control, resources, and examples to focus on interpersonal relationships among a relatively small group, and his great plays from this period demonstrate that amply.

The Globe

Shakespeare’s material situation again evolved and improved in 1599, with again a consequent change in his work. At that point he and others of The Lord Chamberlain’s Men founded The Globe Theater. This was another unprecedented move, the players owning the playhouse, and gave Shakespeare even more security and control. Notably, that commitment to the Globe theater also committed Shakespeare to a particular audience segment and worldview, which shaped how he incorporated and responded to changing tastes and rival companies, emerging for the first time after a period of relatively limited competition.

The Globe also changed the nature of the company. The group of more or less equal partners became smaller and closer. This shows up qualitatively and even quantitatively in Shakespeare’s writing. Whereas major parts previously had a fairly even distribution of lines, the plays from this period lavish much more speaking time on specific lead roles. In particular, Shakespeare came to work closely with and write his great dramatic pieces from this era specifically for Richard Burbage, the leading dramatic actor of that era. The latter’s unique talents on the stage enabled Shakespeare to develop an interior world and gradually changing characters unsupportable by other actors of the time. In particular, without that unique partnership of great actor and great writer working closely over years, Van Es essentially argues that a work such as Hamlet, especially designed for Burbage and his opus as well as Shakespeare’s, would have been unimaginable to conceive, let alone impossible to achieve.

Richard Burbage, the great early-modern dramatic actor.

Richard Burbage, the great early-modern dramatic actor.

Tempest

Finally, Shakespeare’s working circumstances again changed as The Lord Chamberlain’s Men, now the King’s Men, grew and moved on. Van Es argues well that the shift in writing style and thematic matter in Shakespeare’s later plays was not primarily driven by the company’s patronage by the King, nor the physical architecture of their new, indoor winter venue of the Blackfriars theater, as many theories hold. Similarly, Van Es argues that it was not because Shakespeare had begun retirement and become more reclusive. Indeed, Van Es shows that in some ways the opposite was true: Shakespeare was more financially invested in theatrical efforts than ever before, and he was actually much more collaborative and social in a literary sense than he had been since the start of his career.

However, what had changed was that the group was no longer small and close. The company had increasing numbers of hired non-owner players, and the partnership less equal. Van Es homes this change in 1608, with the company beginning operation of the Blackfriars and making a dramatic shift in the partnership structure of the group. Similarly, by then many members of the group had themselves ceased playing, likely including Shakespeare himself.

With Shakespeare less involved in the daily production of plays, and the players’ group less intimate, that social space was filled by other poets. Their renewed presence in Shakespeare’s life in turn engaged him in the literary scene in a way he had not been for fifteen years. The staunch individuality in style, content, and form that he had maintained since the forming of The Lord Chamberlain’s Men shifted back again toward the more literary and classical approach of his poet peers. This in turn lead to a minimization of interpersonal relationships, and increased focus on spectacle and introspective examinations on art itself.

Theater

In addition to that main thread, Van Es’ text provides a lot of insight into theater of the time, both its operations and its deeper meanings and connotations. For example, the book has a great sidenote discussion about the presentation of Robert Armin as the fool in King Lear. The fool is referenced several times well before actually appearing on stage, and Van Es notes the extra dramatic tension the audience would have experienced, knowing that he was lurking just backstage, particularly as the audience would know full well it would be the great, well established fool Armin. That kind of tension just isn’t the same in a film.

Writing

As a minor nitpick, Shakespeare in Company is a bit annoying to read at times as it can’t really settle on whether or not footnotes are just for references or also include meaningful tangential information. The early chapters in particular with much historical referencing suffer from this. However, it is worth soldiering through as it becomes more readable, particularly if you start largely ignoring the footnotes, and insights and arguments of the main thesis are well worthwhile.

This is perhaps obvious, but the book is also almost certainly not worth reading without some knowledge of at least Shakespeare’s major plays. In particular, the text focuses on Titus Andronicus, The Taming of the Shrew, the second tetralogy, Hamlet, Othello, and King Lear. There’s too much analysis and discussion reliant on referencing the characters and plot arcs of those to make it readily decipherable without basic familiarity. With that background though you can gain a fair bit of insight into not just Shakespeare, but those plays themselves.

The Globe Theater.

The Globe Theater.

Conclusion

All in all, Van Es’ thesis is very believable and argued in depth. I found it a fascinating study of how a team of remarkable individuals shape and enable each other, in this case producing one of the truly singularly accomplished people of all time and some of the greatest works of art. Shakespeare in Company is well worth reading for anyone remotely interested in these plays and more generally in the intermingling of genius and context. A good taste of the book can be found in the Times Literary Supplement’s review, which summarizes at length how some of the various actors and writers shaped Shakespeare’s works, particularly discussing the shift in company membership from the clown William Kempe to the fool Robert Armin.

Illustrating Inkscape

inkscape-logo

The Inkscape logo.

Between actual work and a few extra-curricular gaming projects, recently I’ve faced a bunch of vector graphics tasks. Combined with a total lack of desire to boot up my ancient MacMini to use Adobe Illustrator, in doing them I’ve been experimenting with using Inkscape (on my Linux laptop) much more intensively than I ever have before. Coming in with a fair amount of familiarity with Illustrator, it’s interesting looking at the differences between them. Obviously there’s the cost, available extensions, books, the file sizes of produced content (Inkscape tends to produce much smaller files), etc., as noted in many comparisons. But they actually differ in more meaningful conceptual ways—not that a $600 sticker price difference isn’t meaningful (Inkscape is free and open source)…

A notable point in this is that I’m working from the latest development version, compiled from source from the repository. A new stable Inkscape release hasn’t been made in some time, and there are a bunch of improvements in the latest code. That said, they don’t seem to be radical improvements or additions, so for those not looking to compile from scratch, you should give the stable download a try. These notes all refer to build of Inkscape 0.48+devel r13026 (Feb 13 2014).

Objects & Strokes

A big implicit difference between the two is what are actually the first-order entities. To me, Inkscape is focused around objects while Illustrator is focused around paths. It’s a little bit of a fuzzy comparison because you can largely work on either in both. But you can see it in how the tools work, how the UI is presented, and so on. For example, in Illustrator you frequently wind up with many orphaned individual points floating around, so much so that there’s a menu option to select all unconnected points. I don’t think that can happen in Inkscape, certainly at least not easily. In general although very feasible, the tools to manipulate individual points aren’t as up-front and immediately obvious to complete beginners in Inkscape as in Illustrator. It’s just a different approach to thinking about what makes up the graphics.

Somewhat counter-intuitively then, by default Illustrator essentially treats strokes as decorators on a path (object) while Inkscape by default treats them as important, integral components of the objects. A key way this difference shows up is in calculating the dimensions of objects. In Inkscape by default the stroke width is included, so a box 32pt wide with a 1pt stroke will actually be 33pt wide. If you then manually resize the box by entering a width, say of 64pt, the box itself will be 63pt wide with a 1pt stroke (assuming you turn off the stroke scaling). Similarly, changing the stroke width will change the listed dimensions of the box. Clearly there are times this is useful, but it can make some tasks like precisely arranging objects more difficult and unmanageable. Fortunately in both system this is just a setting. In Inkscape, Edit → Preferences → Tools → Geometric Bounding Box will make strokes not be considered in calculating dimensions. In Illustrator, Edit → Preferences → General → Use Preview Bound will do the opposite and make strokes be considered. So, this isn’t in practice a huge difference since both support either style, but the different default can catch you off guard and is symptomatic of different mindsets approaching graphic design.

The kind of thing that can happen when you place objects with the strokes considered in the dimensions, and then change the strokes; these should be three stroke-overlapping boxes, i.e., just two lines visible on screen.

The kind of thing that can happen when you place objects with the strokes considered in the dimensions, and then change the strokes; these should be three stroke-overlapping boxes, i.e., just two lines visible on screen.

Hierarchy

Inkscape has a bit of a reputation of being incomplete. Unfortunately, it does indeed seem less actively developed and extensive as some other notable open source programs like GIMP. That makes sense given the comparatively smaller portion of the population out there interested in vector graphics design. Despite that rep, Inkscape is certainly very usable and stable. You can do both a lot of simple day-to-day tasks and more serious projects. It’s by no means incomplete in the sense of “Can’t be used for real work yet.”

However, once you start to use it more serious, Inkscape is unfortunately missing one or two critical things. Foremost among these to me is a more capable objects/layers view dialog. You can sort of use the XML view to do that, but it doesn’t quite work well enough. For some people it might be confusing looking at what is literally a display of the XML tree. In particular, all the XML junk often pushes the actually useful object labels, things the user actually sets to name their object, out of the view. Super annoyingly, you can’t select multiple objects in the view, and it doesn’t indicate well where objects are going to go as you’re dragging & dropping them to arrange the tree.  Layer and object visibility also cannot be controlled from this dialog, e.g., to temporarily turn something off and see other objects. All in all, it’s not nearly as nice as the hierarchy view in Illustrator. I use that panel constantly there, so its lack here is a major one for me, and nearly a deal breaker. The current hierarchical view available in Inkscape is little more than a debugging tool for developers. This seems like a comparatively simple component to add and an utterly obvious capability, so I have no idea why it’s not present.

The XML editor dialog.

The XML editor dialog.

Control

Where Inkscape does really well is having accessible, detailed controls. In that same screenshot above, up on the top right are four toggles determining whether scaling an object affects the stroke widths, if rounded corners radii scale with objects, and whether patterns and gradients move with objects. In Illustrator the stroke width option is controlled by some checkbox buried in Edit → Preferences → General. You can also set that per manipulation as a drop-down checkbox from the Transform dialog, but that then only applies to those manually specified actions. Given that this setting is something you often want to control per manipulation, and in no way a document property, Inkscape’s approach of having it up front is much more convenient. I don’t even have the vaguest idea where the other options might be in Illustrator, and doubt they exist. In particular, from the Transform box you only have the option of scaling stroke and effects together.  Unlike in Inkscape you couldn’t, for example, scale stroke but not corner radii—it’s one or the other.

Similarly, along the right of that screenshot are a ton of toggles controlling how objects snap together: On bounding boxes, along paths, at nodes, and so on. It’s a really fine grained level of control over the interface behavior. As far as I know there’s much less available in Illustrator to control how objects snap, and it’s certainly not as readily accessible to quickly modify. Unfortunately that snapping in Inkscape doesn’t always react really responsively to the actual elements as you move around, you often need to kind of hover it there before the indicator appears, an aspect Illustrator also generally isn’t ideal at. However, the conceptual intent here of utter, immediate control, is great.

As a final example of control, Inkscape has somewhat more explicit alignment controls, shown below. In Illustrator you Alt-click on an object in a selection to indicate the anchor around which the rest of the selection will be aligned. In Inkscape you have a drop-down for whether the anchor is the first or last object selected, the page, the biggest or smallest object, and several other options. Sometimes it’d be nice to be able to click on a key object directly, but this style makes it really fast to do a bunch of repetitive alignments. Options like aligning to the page are also particularly useful features somewhat lacking in Illustrator, in which you often have to make scrap or invisible objects for precisely aligning other objects. One thing that does seem to be missing in Inkscape is a really good distribution control. The tools present just don’t support quickly doing simple things like lining a bunch of objects out by X points along an axis. There are some capabilities, but you either have to deal with pre-arranging the objects into rough positions and other inconveniences, or do repeated alignments and moves.

Inkscape object alignment and distribution controls.

Inkscape object alignment and distribution controls.

Mental Game

In general, what these examples get to is that Inkscape and Illustrator just have very different mindsets about where controls go, the workflow to do different tasks, and to some extent the underlying conceptualization of graphics. It’s actually counter productive being comfortable with Illustrator as there’s such different interface style and processes in play. As another small example, double clicking on the selection tool button in Illustrator brings up a quick dialog to move an object by a specified amount, very handy for moving objects on a specific grid and such. In Inkscape that dialog is an option under the Object menu, and when open lives in the right-side bar unless you undock it. In general so far I’ve found that Inkscape does actually by and large have the tools and features I want to do real work. I just need to forget almost everything I know about manipulating the Illustrator interface and look up any questions I have, lest I incorrectly assume some feature I can’t find in the place I expect isn’t implemented in Inkscape.

As a small but important note, Inkscape is also stable like you’d expect from a normal, everyday piece of software. There is also a fair amount of documentation, blogs, and forum posts available to answer questions about particular tasks. For those that haven’t worked with Illustrator, the latter has a steep learning curve. To a large extent that’s an intrinsic aspect of any such powerful software with many features and options, but it also has a number of important keystrokes, mouse modifiers, and so on that you would not guess without reading documentation.

Inkscape also has the learning curve of any such software, but I could believe that to a newcomer—not someone coming from Illustrator—it’s actually to a large extent easier to learn. The buttons are more overt and the status bar does a better job informing you of different modifier keys and so on for the current task. Inkscape also tends to have fewer “magic” tools, and many operations have a stronger sense of a mechanical series of actions manipulating the graphics. In many ways you can feel yourself directly working on the underlying representation. If you’re at all familiar with how these graphics are captured in memory or the SVG file format you can often pretty easily conceptualize exactly what’s going on under the hood. On the one hand that can at times be frustrating and feel slow, particularly coming from an Illustrator background where many things are hidden. On the other hand, that can also make the whole process much more opaque and understandable, and that mentality is I think a large part of how and why so many options and controls wound up explicitly presented.

Conclusion

All in all, despite expected frustrations trying to transition over from Illustrator, I’m finding Inkscape pleasantly capable. Coming from that background I at first felt limited and falsely assumed a number of features and tools weren’t present. However, I’m finding less and less I can’t do as I become more acclimated to the workflow mentality, interface style, and force myself to look up features like the totally new user I actually am. Provided you’re willing to sink effort into (re-)learning, I’m encouraged to recommend it to Linux users looking for a good graphic design package, or anyone seeking a no-cost alternative.

If RebirthArt could make this in Illustrator, you can probably do whatever you need to do.  (click through for their DeviantArt page)

Example from the Inkscape homepage. If RebirthArt could make this in Inkscape, you can probably do whatever diagram or whatnot you need to do. (click through for their DeviantArt page)

PAGE Apocalypse 2014: The Defense of Kimball Prime

kingbreakers-icon

With the fall of Caldor IV and Rittenhouse Hive, yet another of Abaddon’s years-long black crusades continues to build momentum.  Gazing deep into sector holomaps, Kingbreakers’ leadership decides to make a stand on Kimball Prime.  Great works begin as the planet is made into a fortress world, with bunkers, shield generators, and innumerable weapons batteries built from the ice wastes of the poles to the sweltering jungles of the equator.  Here the traitor’s tide of war will be blunted, or the incursion will rage through the sector unstoppable.

Despite a snowstorm shortly before and a variety of other hiccups, most of the PAGE crew got together for its much planned 2014 New Year’s Apocalypse this weekend, to smashing success.  Brett, Colin, Lovell, Steve, Tom, and Warren joined armies to form the Forces of Discord.  Akil, Jason, Justin, Owen, and myself made up the Forces of Order.

Lots more photos are in the Flickr gallery.

The battle underway!

The battle underway!

Listen, we could spend all day rollin' butt loads of dice, or you and me could just Rochambeau right now and get a beer?

Listen, we could spend all day rollin’ butt loads of dice, or you and me could just Rochambeau right now and get a beer?

Armies

After extensive ad hoc rebalancing for missing players—presumably caught in the Warp—the two teams came out to about 20,400 points each, from an originally planned 24,000, including all Titans, superheavies, and gargantuan creatures.  The armies of Discord brought a variety of Chaos Marines, Daemons, Cultists, Traitor Guard, and Necrons, supported by a Reaver, Warhound, a Baneblade chassis, Greater Bloodthirster of Khorne, Great Brass Scorpion, all lead by Abaddon.  The Forces of Order brought together many allies, including Space Marines, Space Wolves, Dark Angels, Tau, and Imperial Guard, supported by a Reaver, Warhound, and three Baneblade chassis, lead by Librarian Rorschach.

The planet writhes in flames as the war grinds on to near stalemate.  Finally all the hosts come to a head in a single line of battle stretching across half the planet.  Desperate times at hand, the great heroes Grimnar, Belial, and Creed together with legendary commander Farsight hurl themselves into combat at the head of great columns of men and vehicles.  Awaiting them lies a brutal gallows roll of all the mightiest foes of the Imperium, from blackest Abaddon himself to the greatest daemons of the Warp, with even the machined strategist Imhotekh and all his advisors rising from a newly awoken Tomb Citadel to throw in his lot with the bid to take down an Imperial sector.  The last push begun, Captain Angholan clasps gauntlets with his battle brother Rorschach and embarks to the front, leaving the latter and his Council of Librarians to divine the Emperor’s light and guide the forces of order.

This planet is ours now.

This planet is ours now.

Party's on the other side of the table, boys!

Party’s on the other side of the table, boys!

Scenario

The board was 6′ x 17’4″, with teams each taking a 2ft long-edge deployment zone.  Chaos won zone selection in a roll-off, and then took first turn as well after bidding 5 minutes’ deployment.  The Imperium, expecting such a low bid from the heretics and having significant foot and vehicular forces to field, bid for a full 30 minutes of setup.  Discord placed a dual set of Void Shield Generators and Vengeance Battery fortifications, with a Necron Tomb Citadel nearby.  Loyalist fortifications included multiple Imperial Bunkers, Vengeance Batteries, and a Void Shield Generator creating a 12″ protective bubble over their central position.

Heretics placed one home objective in the Citadel, another safely ensconced within the overlapping Shield Generators, and targeted an immensely important fir tree among the ice caves on the Imperial flank for their opposed objective.  Kingbreakers declared their central command buildings as tightly clustered home objectives, while the Dark Angels and Tau targeted a critical defensive wall in the jungle temple on Discord’s far right flank as the breach point through which to break the crusade.

Table setup and deployment; click for larger view.

Table setup and deployment; click for larger view.

We followed standard 6th edition Apocalypse scoring for the match: Killing superheavies, gargantuans, and the designated supreme Warmaster are each worth a point; objectives are scored at multiple times and progressively increase in value, in this case after Turns 2, 4, and 5 (game end), and for 1, 2, and 3 points per objective each time.

Let's do this thing!  Steve's scratchbuilt Warhound Titan.

Let’s do this thing! Steve’s scratchbuilt Warhound Titan.

Battle

How quickly shift the tides of war!

Major axes of movement & reserve arrivals; click to enlarge.

Major axes of movement & reserve arrivals; click to enlarge.

Turn 1

Combat began hectically, with the defensive Imperials in particular rushing to activate all of their comparatively numerous models and ultimately skipping a fair bit of shooting when time ran out.  Chaos declared a Trophy Kill objective on Grimnar on the Imperial right flank and began pursuing it with a massive Traitor Guard armoured spearhead combined with Abaddon himself and his Terminator bodyguards.  Innumerable daemons spawned into existence, anchored to the Materium by a host of greater daemons bursting forth from the Warp at each corner of the battle and shrouding the field in their Tetragon of Darkness.  A massive Necron Pylon came into existence in the very center of the combat, while Necron Sentry Pylons also beamed into place around the Discord objectives.  Discord claimed a Baneblade chassis while Imperials killed the Pylon to gain one point each through the course of the first turn.

Necron, Traitor Guard, and Abaddon, what could go wrong?!

Necron, Traitor Guard, and Abaddon, what could go wrong?!

Turn 2

The Emperor’s light shone brightly in the next round as the Great Brass Scorpion approached Imperial lines but fell to massed multi-melta and lascannon fire.  Chaos’ foul Tetragon was also quickly broken, with several greater daemons assassinated at their anchor points.  Imperial shooting also took out a Baneblade chassis, and all this without giving up a kill point themselves.  Further, Discord discarded their previously earned point to enact the Lies of Tzeentch Strategic Resource and temporarily control the opposing Reaver, forcing it to friendly fire and obliterate a number of Dark Angels Terminators.  Fast moving Necron Destroyers rushing from their recently awoken Citadel did manage to contest the Space Wolves’ objective, leaving Order only 2 points on objectives versus the Discord 3, but the Imperials and allies still came out ahead after Turn 2.

Ohmygod, we're so behind schedule; I need to take a break...

Ohmygod, we’re so behind schedule; I need to take a break…

Turn 3

Quickly though the clouds darkened over the Imperium.  Abaddon and friends bested Logan Grimnar in personal combat, achieving a Trophy Kill strategic asset and claiming 3 points.  Simultaneously the traitor Reaver and tank columns took down a loyalist Baneblade chassis for another point, the earth shaking crunch as its flaming pieces hit the ground second only to that of Grimnar.  These combined losses in the polar fighting left the Space Wolves distraught and open to systematic decimation in the coming turns.

Ongoing tremendous amounts of heavy shooting also did little to stop the inexorable flanking march of the Greater Bloodthirster onto the Imperial’s command bunker.  Only sustained sacrificial delaying tactics and careful positioning of many Space Marines, Imperial Guard, and Tau vehicles and infantry continued to keep it from reaching the Kingbreakers’ encampment and cracking open the critical Void Shields.  Ultimately Order gained no points and ceded its lead in the planet-wide battle royale.

For the greater good!  Blood for the Blood God!

For the greater good! Blood for the Blood God!

Turn 4

Approaching the endgame, the match pitched into a grinding battle of quarter inches and small chances.  Discord caused a cataclysmic explosion on the jungle flank by exploding the Imperial Reaver.  More damningly, the raging Bloodthirster, chosen warrior of Khorne, achieved his primary objective and crushed in a single blow the Imperials’ Void Shield Generator, exposing the command bunker and both objectives previously under its aegis.

Recovering from their mounting losses though, Order achieved several critical successes.  Hulking in screaming victory over the savaged ruins of the Shield Generator, the massive Bloodthirster was yet again lit up and wracked by fire from every possible weapon across half the field of battle and finally succumbed, sent back to its blood god at the very door of the Imperial command bunker.  The great warmonger Abaddon was similarly forced to flee the battle in the face of mounting personal injury, yielding Order 2 points for these kills.

Significantly, the Dark Angels’ long battle through the heart of an equatorial jungle temple paid dividends.  With the bulk of the Chaos flank guards tied up by the Unforgiven, the Tau, Imperial Guard, and Kingbreakers were able to sweep the targeted strategic breach point.  At the same time, Kroot reserves and Imperial Guard bombardments arrived to reinforce the Space Wolves struggling under massive combined assault and help prevent further Necron and Traitor Guard incursion.  These actions denied Discord a third objective for the second round of scoring, which awarded two objectives each.

Air cav inbound!

Air cav inbound!

Turn 5

In its last moments the epic battle for Kimball Prime reached a fever pitch of critical moves, last-chance shots, and final coups de grâce.  Resurrecting the courage of Russ, Space Wolves squadrons regrouped into secure positions overlooking the bizarrely anonymous Discord objective in their midst.  Charged thrusts from elite soldiers and fast attack vehicles of the Tau, Dark Angels, Imperial Guard, and Kingbreakers also swept away the straggling Chaos Cultists and lesser daemons attempting to resecure the breachpoint, the nearby traitor Warhound stomping in rage at its inability to stop the loyalist troops swarming about its feet.

These are not the droids you're looking for!

These are not the droids you’re looking for!

But even as the Forces of Order prepped for these advances on the flanks, Discord piled all of its remaining heavy shooting onto the Kingbreakers’ command headquarters, the Bloodthirster’s suicidal, singleminded, successful mission to cripple the Shield Generator having rendered it exposed for the first time in the battle.  With the points near tied and Discord’s two home objectives safely held but the third stripped away and Order claiming its own flank objective, everything came down to the two on the bunker complex.

With nearly all other long range shooting eliminated or crippled, the traitor Reaver and Warhound Titans combined fire to strip away the bunker’s internal Void Shields and then pummel it with the most powerful weaponry ever fielded.  They were prevented though from directly targeting the most critical troop units and the bunker itself by a well placed Shield Generator Strategic Asset, carefully saved for exactly a deeply dire moment such as this.  A precious few Forest Guard platoon members survive the incoming blasts, even as nearby Kingbreakers Tactical Squads rush in to shore them up.  The Forces of Order continued to hold their two home objectives.

The last of the flanking Obliterators dead and Skarbrand sent back to the Warp, Captain Angholan pauses to survey the battlefield and catch his breath.  His muscles all clench though and his eyes yield to horror as he turns just in time to watch a final massive overcharged plasma blast from a retreating tainted Reaver slam into the newly unshielded command bunker, instantly obliterating its top ramparts and engulfing an extraordinary area in blazing gouts of flame.  Sprinting into the blinding rockrete dust, he calls on all his decades of steely training to choke back surging memories of the fall of Forestway and his own long entrapment in the collapsed capital building.  Armor servos shriek in protest as he rips apart nanobar and flings away huge chunks of rockrete.  Finally tossing aside an entire interior wall, he falls to his knees.  Ahead of him is a large energy bubble supporting all the tremendous rubble of the upper levels.  Huddled inside are a few all-but-dead yet still living Guardsmen and Space Marines.  At the center is his great, troubled friend Rorschach and the Kingbreakers’ Council of Librarians, eyes closed and faces a rictus of concentration from the inconceivable effort of maintaining the telekinetic shield.  With Angholan frozen in relieved shock, Squad Scolirus finally catches up and slips around their Captain to begin carefully extricating the survivors.  The battle is won.

Kingbreakers dance in the flames!

Kingbreakers dance in the flames!

Results

The Forces of Order break Discord’s Apocalypse winning streak!

Reap the tallyman, Nurgle!

Reap the tallyman, Nurgle!

Order claimed 5 of the 7 possible kill points offered by the Discord forces by tagging the Pylon, Scorpion, Bloodthirster, Baneblade chassis, and the Warmaster (Abaddon), leaving the Warhound and Reaver on the table.  Order also held two objectives after Turns 2 and 4 as well as three after game end, for a total of 20 points.

Discord claimed 3 of the 6 possible bonus points offered by the Order forces by eliminating the Warhound and two Baneblade chassis, leaving the Reaver standing.  It also claimed 3 more in achieving a Trophy Kill on Grimnar, declared as one of their Strategic Asset selections.  However it spent 1 to enact Lies of Tzeentch.  Discord also held three objectives after Turn 2, as well as two after Turn 4 and game end, for a total of 18 points.

Final disposition; click to enlarge.

Final disposition; click to enlarge.

Game Thoughts

In a game like this there’s a thousand big and small things of note that happen.  These are just a couple very top level notable observations.

Range and Formations

It was really helpful to have Owen, a newcomer to our Apoc fights, be able to make the battle.  That made a big difference in equalizing the 6th edition experience levels across the two teams, helping Order play both better and within the time limits.  Tactically speaking, it was particularly helpful that he plays Guard and has played a few large battles before as he thus brought a significant increase in Order’s long range, heavy shooting.  On an 18′ long table even the normally impressive 48″ reach of a lascannon just doesn’t amount to much.  Without that we would have been in real trouble.  I was really counting on some of the missing players’ armies to provide the ability to go out offensively and hit things at distance, but the Guard shooting at range probably present a safer way to do that anyway.

Sometimes you just gotta call in the veterans.

Sometimes you just gotta call in the veterans.

Despite the story text above, my Librarians were yet again a huge, huge disappointment.  At this point I’m pretty used to how limited in appeal they are for normal play.  But I had high hopes for the Apocalypse formation I fielded, basically 5 Librarians potentially tossing out a D weapon large blast every turn.  Literally nothing walked into their line of sight and range though that wasn’t immediately swept away by much less risky shooting.  One consequence of having two redundantly Void Shielded, heavily armed encampments staring at each other across a relatively open expanse was that almost nothing ventured into what became a completely empty dead man’s land across the desert terrain.  I thought about having them disembark the bunker to get better sightlines, but even then not that many targets wandered close enough, and our little Warmaster would be out running around with giant Greater Bloodthirsters and such running amok in close quarters.  I love the models & concept so much, but…

In stark contrast to the Kingbreakers' flaming self-entombment, the Necron basically stand around all day just talkin' about how awesome their fortress is, not even noticing it blasting stuff on its own.

In stark contrast to the Kingbreakers’ flaming self-entombment, the Necron basically stand around all day just talkin’ about how awesome their fortress is, not even noticing it blasting stuff on its own.

The general point there though is that the Apocalypse formations are basically dumb.  They’re either (1) incredibly hard to field, (2) very brittle, or (3) have limited effect.  To (1), of the Space Marine formations, the majority involve fielding a full company of troops or a weird collection of very specific HQs.  On (2), a great many of their effects can be easily defeated, e.g., no one walking within two whole feet of my Librarians, or Brett’s Tetragon of Darkness being popped almost immediately.  For (3), due to the extra points available with the missing players Justin did actually field and use a Space Wolves Great Company.  But despite the large number of models and points that entails, I couldn’t tell you that I noticed the benefits.  Similarly, I actually fielded the requirements for a Space Marine Predator Assassin Squadron.  But I didn’t select the formation because it seemed more limiting than useful.

Hey, hey, buddy, don't start nothin', won't be nothin'!

Hey, hey, buddy, don’t start nothin’, won’t be nothin’!

Balance

Obviously critical to the success of all of our Apocalypse games is the effort put beforehand into balancing the headliner models.  Coincidentally but unfortunately, the Forces of Discord have many more Titans, superheavies, and gargantuans at hand than Order.  Fortunately though they have so many that there’s enough—and they’re more than willing—to share them around and balance things out.

But, to that need to put a lot of effort into balancing things, D weapons are pretty dumb.  Since they’re so strong against everything, they make everything else all uniformly worthless.  With no protection of any kind being allowed against them, there’s no reason to field anything but the cheapest possible options and put all the points toward your own D weapons.  Given that they’re both equally dead if tagged, and equally unable to strike back at the shooter, why field 14 point Marines when a 5 point Guardsman is just as useless?  A ~250 point Landraider versus a 55 point Chimera?  Previously I had mixed feelings about the recent expansion of D weapons into the regular game.  Watching them up close again though has really pushed me to be very concerned.

Yep...  Good luck with that axe, buddy!

Yep… Good luck with that axe, buddy!

Similarly but in the other direction, the new Void Shields fortifications are probably also a problem.  I don’t have as much of an issue with them because ultimately they don’t directly remove models, and they’re somewhat readily countered on their own as well as much more internally balanced—you do what the Bloodthirster did: Walk right in, get protected from remote shooting by the Void Shields themselves, and then smash them.  But they’re almost certainly too cheap though for such a massive buff to a potentially large number of units.

Conclusion

Beyond that, I’m going to save for another post some thoughts on organizing and executing Apocalypse battles.  Ultimately we all collectively put a lot of thought into crafting a good plan and come at the game with the right mindset, and that all paid off in overcoming near disaster with multiple missing players and instead having a truly great day of gaming.

Again, more photos are in the Flickr gallery.  Till next time; the Emperor protects!

Huh... I guess he's really good with that axe?  Sergeant Harmon contests the Discord flank objective!

Huh… I guess he’s really good with that axe? Sergeant Harmon contests the Discord flank objective!