Redcap’s Corner Update

Having been away all summer, last week was my first chance to head over and check out Redcap’s new location at 36th and Lancaster.  It must have been kind of bittersweet for the guys to move, having sunk all that work into updating the previous space.  It’s almost certainly for the best though, this is a much bigger venue.  Quick observations:

  • The retail space got a lot bigger, and they’ve filled it with all awesome stuff.  The 40k, Warhammer Fantasy, Warmachine, and Reaper/miscellaneous miniatures selections have gotten pretty large.  The boardgame selection has become very substantial.

    View down the length of the main space. That is indeed a wall of boardgames to the left. Out of sight are several bookcases of boardgames to the right…

    40k!

    Warmachine stock.

  • The main gaming space is as big as before.  There’s a large number of tables for cards and standard boardgames, plus a handful of double tables for miniatures and big boardgames.

    Yu-Gi-Oh!

  • The previous loft became two or three private rooms for role playing and miniatures.  I believe the guys are keeping these generally locked but available for regular groups looking for quieter space.
  • There’s now separate men’s and women’s bathrooms, each bigger and nicer than the old one.
  • They’ve both constructed and purchased a bunch of terrain.  There’s little reason to bring any for a typical night anymore.  Most of it is at least playable, and some of it’s actually really good.

Pile of terrain.

One of several bookcases filled with terrain.

One of the miniatures tables.

All in all, it’s pretty sweet to see the store seemingly doing well, there was a seemingly substantial crowd in there Sunday evening.

More Ancient History: Space Marines!

I also stumbled across this while cleaning up one of my web dumps: My most successful experiment with sculpting and casting a game piece.

The original “little dude.”

It’s, you know, pretty terrible.  The simplicity could actually work well, but the sculpt wasn’t smoothed over and evened out enough so he’s kind of lumpy and rippled. He was actually made out of Sculpey clay rather than green stuff, for no real reason than that I had a ton of it. He stands about 3/4″ tall, the biggest problem with the Sculpey being that it shrinks a bit in baking. A small plastic army man stood in for the original armature, deeply buried in the final shape.

Still, though, he actually looks awesome.  He’s wearing a cool little backpack you can’t see that came out pretty well. Most importantly, he worked great as a game piece looked at from table height and wound up the player piece in Relic Hunter.  The small, cartoonish shape to him worked great for its atmosphere and became one of its defining symbols.

Cast pieces. The guy on the right is in a vaguely Imperial Stormtrooper inspired paint job…

To support that I wound up casting dozens and dozens in Alumilite.  Eventually a bunch of the copies were cleaned up and themselves made into a 5-piece mold so I could cast them like gangbusters. At one point we had so many of them, Daryl and I could fight over design decisions by throwing fistfuls at each other.  I cast them up in 5 different colors, one for each possible player, and they drifted around into the corners of my apartment like confetti.  Some of them got some minimal paint jobs and were inevitably fought over in playtesting.

The mold from the original piece.

I forgot to put release powder on the first half of the mold before pouring the second, so it had to be cut and ripped apart and hence looks like a mess. Still worked well though for what felt like a long run of casts.