Kill Team Garreth

In the week or so before NOVA I actually painted 26 infantry models, 6 bunkers, some ~50 tank trap and ripline segments, and a few other bits. Here’s one set: Kill Team Garreth, on special dispatch from the 5th Company of the Kingbreakers Space Marines.

This, finally, is the miniatures debut of the Kingbreakers’ 5th Company color scheme, as initially previewed in their codex some time ago. It’s immensely faster to paint than the multiple colors of the 4th Company. Only complication here was that I used some artists’ spray paint with which I hadn’t properly experimented. It formed a really hard shell that the brush paint didn’t always adhere to very well. The upside was that helped keep a lot of it very clean, stray brushes didn’t really take. The downside was that it took several more thin coats than usual. I was hoping the wash would also mostly roll off the beige surfaces for a somewhat cleaner look than usual, but no dice. The shoulder insignias are from my dwindling set of homemade Kingbreakers decals.

All in all I’m happy with how this group came out, it seems to photograph well, and I look forward to hopefully keeping this painting streak going and doing more of the 5th Company Kingbreakers in the near future.

Update

Colors for posterity, after somebody asked—

These models are spray primed flat black w/ cheap hardware store paint, and spray based with Montana Gold Duck Season. The latter was an experiment that wound up being a tradeoff: Acrylics don’t seem to adhere easily to it, so it takes extra coats to paint everything else. But it doesn’t really catch stray strokes either, so the model tends to stay cleaner.

The green base is Privateer Press Ordic Olive with some Goblin Green drybrushing on the chest aquilas (a light green; I’d go a touch darker in the future).

The guns are black base w/ Codex Grey drybrushing (a medium gray).

Guns get washed with Nuln Oil, bare heads with Reikland Fleshshade, everything else with Agrax Earthshade.

Bases are Stirland Mud (Stirland Battlemire now), a dark brown & gritty technical, with some dark green foliage on top, that also all gets washed with Agrax Earthshade.

2018 NOVA 40K Trios

This past weekend Colin and I organized the Warhammer 40,000 Trios Team Tournament at the NOVA Open, our third year hosting the event.

Trios is kind of an unusual format: Players register in teams of three. Each round two partner up with 1000pt armies for a doubles game, and the third plays a 2000pt standalone game. It’s a tough format to hold in a smaller scene because you need a bunch of players, but it works well at NOVA. Somewhat uniquely, in addition to the usual painting competition, the event also has a strong theme component. There’s a whole major prize category not strictly tied to technical hobby execution but just the storymaking and cohesiveness of a team’s assembled armies, and this is a huge component of the event for many participants.

I think by all accounts this year was again a huge success. Three years ago NOVA expected us to get 8 or 9 teams and we got 18. This year we had 34 teams, 102 players! That’s largest event we have organized (our NOVA 40k Narrative has more participants overall, but not in any given round), and a legit tournament by any measure. Fortunately we had done just a bit of work to hone our processes a bit—such as improving our scoring spreadsheet to be faster to work with, and bringing in friends to help with appearance and theme judging—and it went very smoothly, meeting tight schedule constraints (I literally give out the last award, go to the bathroom, then come back to immediately kickoff the 40k Narrative). Many amazing armies were on display and in play, and for the third year running we had not a single sportsmanship report!

More photos are in this Flickr gallery and this Facebook album. Greg Hess also has many 40K Trios photos in his gallery, as does NOVA in its convention-wide galleries, including podium shots. As discussed below, we have also launched a NOVA 40K Trios Facebook group for teams and players to share and coordinate.

2018 NOVA 40k Trios underway.

Winners

Trios awards 5 categories, and our 2018 winners are:

  • Renaissance: Team Vengeful—Paul Bowman, Jessica Bowman, David Penfold
    • Sum total highest battle points, sportsmanship, theme, and hobby scores.
  • Storytellers: Team Quarrelsome—Patsy Kovac, Phil Kovac, Josh LeBlanc
    • Best combined theme, following the 40k Trios rubrics.
  • Artists: Team Judicious—Fernando Villanea, Jason Woolf, Alexander Cragg
    • Best painting and hobby work, following convention-wide NOVA rubrics.
  • Strategists: Team Nefarious—Brian Silkey, Gabe Lewis, Avilan Hiem
    • Most battle points (Vengeful & all teams being only eligible for a single prize).
  • Warmaster: Jonathan Grasser, Team Dogmatic
    • Highest scoring individual on our list of warlord achievements.

These awards were deeply satisfying for me. Trios now has a really great community of players who’ve been coming back each year, and almost all of these winners are prominent parts of that. Phil & Patsy have lead teams to winning the theme competition twice in a row now and are really committed to it. Paul, Jessica, and David—better known as Team Warhammered—have previously won the Strategists title, were really close last year, and finally claimed the overall title this year, awarding their dedication in coming all the way from California.

Best of all for me, my friends Fer, Jason, and Alex won the artistry competition (we have independent judges for that somewhat more subjective category in part because we have multiple teams of friends participating). It was really something to announce their title. Jason, Colin, and I first went to NOVA five years ago to play in the 40k Trios and the 40k Narrative, and Jason’s been chasing that artistry title ever since. Our good local friends Lovell, Tim, and Carlo of the Crew Shaken podcast also claimed second place overall, a huge achievement in a big field. Lovell got me started in 40k many years ago when he gave me a couple sprues of 2nd edition Tactical Marines, a metal Champion to use as a Captain, and talked me into some demo games. Just look at us all now—organizing some of the biggest events at a premiere convention, and placing in true competitions! All this was icing on an already good event.

Team Judicious’ artistry-winning display.

One of Alex’s many nightmares.

Theme

A highlight of the Trios event is the theme competition. So much so that this is really what many of the teams are focused on, more so than gameplay. Importantly, the scoring for this is objective and straightforward. The event primer has a whole set of rubrics on exactly how “theme” is evaluated. Team Quarrelsome’s title-winning entry of course demonstrates almost all of it, including elements such as:

  • A cohesive display board;
  • Plausibly allied armies;
  • Cohesively painted armies;
  • Team flare, t-shirts in their case;
  • A story, told by video in their case!

Notably, “cohesively painted armies” doesn’t mean all sharing the same paint scheme. What it does mean are things like figures’ basing roughly matching each other and the display board. Many top entrants over the years, including this one, have also had matching campaign badges on all of their major figures.

The theme competition also doesn’t strictly relate to technical execution. Team Quarrelsome always has excellent models and great display boards. This year though I thought at least one display board exhibited better technical mastery, a stunning piece of terrain work. But this competition is about having and presenting a narrative through a bunch of different elements, and Quarrelsome nailed that holistic storytelling and group presentation once more this year in a tight competition–the theme track was hotly contested and the title basically came down to having team flare or not.

Team Quarrelsome’s theme-winning forces.

Wrong turn!

Campaign badge on one of the Knights.

Second place theme finishers Team Courageous made an incredible fortress gate for their display. Grand scale like this is always compelling, but what’s really amazing is how crisp all of the elements are when you look closely. This is masterclass terrain building among the best I’ve seen, and will no doubt go on to be an amazing centerpiece display for their local shop. Courageous also had a great handwritten book for their story, and only lost out on the Storytellers title by a couple points.

Display from Team Courageous.

Balcony detail.

Incredibly crisp terrain work, carried out on a large scale.

Team Ubiquitous, former theme winners who took third place on the podium this year, also put together a neat video for their forces:

Terrain

One nice touch this year complementing all these great armies and themes is that one of the 40k Narrative players (Chris Stover) brought in a literal truck full of high quality terrain. Combined with a few boards by my friend Matt and I, we had a large number of comparatively fancy layouts. They varied quite a bit in type and density though. So we split the field, with the more competitive top half playing on standard NOVA GT competition-oriented setups, and everybody else playing on the narrative terrain. I hope to do something similar again next year.

Next Year

Our version of the Trios format and rules have held up fairly well. We’re not currently planning dramatic overhauls, but here are a couple ideas kicking around:

  • Rebalancing points. Given the focus of most teams, we’ll likely shift the ratio of points toward the overall scoring to being more equal across the categories, increasing those for theme and hobby work versus match results.
  • Freshening up the missions. In particular, I would expect the Open Ground mission and some of the secondaries to be replaced or tweaked to be more interesting and more in line with the general feel of 8th edition 40k.
  • New warmaster achievements. We talked about replacing these for this year, but didn’t come up with a system we particularly liked. Fortunately, this year’s warmaster was indeed on a team that did not win one of the other prizes, as we more or less hope, despite strong competition from several of them. Regardless, we have some ideas coming out of this NOVA that we will work on to improve this aspect of the event. The goals here are two-fold: Make a broader slate of warlord units viable for the competition, not just the more aggressive types; and better decouple the achievements from winning games, so even players struggling to win matches might go for the warlord title.

Games in play.

  • Better highlighting of the army displays. A lot of players are putting a ton of time into the hobby aspects of the competition, particularly the themes, which is amazing. So we would like to dedicate more visibility to those efforts than the hour of judging they currently get. In general space is at a premium at NOVA, but unless additional events are slated for Thursday next year we might be able to coordinate with the convention’s operations leadership for tables dedicated to putting armies on display. The bigger issue is time. We would love to spend more like two hours with the boards on display, and maybe even make a real social gathering of it. But we don’t want to start much earlier in the day given that many teams are arriving at the convention either late the night before or that morning. And we can’t end any later without also adjusting the 40k Narrative. So this will take some real thought. One half-wild, half-plausible idea is to have the final round cut to the top 8 or so teams to battle it out, and everybody else have a social gathering with food, beverages, and army displays to kickoff NOVA.
  • Display board rules. All that said about giving more attention to the themes and displays, expect some basic rules placing a limit on how big the display boards can be, before things get further out of control. On the other hand, it’s possible we’ll add a benefit for making a playable board which we can use throughout the weekend for the 40k Narrative. Several teams coincidentally did so this year, and it was really fun. It would also be an interesting challenge to make the boards good at both displaying armies, and being a good battlefield. Obviously this is also working against having size restrictions, but a possible compromise is encouraging display boards that include sections appropriate for playing Kill Team.

Comments and ideas on all these topics are extremely welcome (in comments below, on the NOVA survey, or please feel free to email).

Bert gets it.

Facebook

One small but important step we’ve already taken for next year is to create a NOVA 40K Trios Facebook group. We hope this will become a fun community forum to display their team projects from this year, share their progress on projects for next year, and to coordinate. Fielding a trio can be challenging. It might be hard to find three players to come to NOVA, and if any one of a team’s members have something come up then they’re all out of luck. So we hope this forum can provide some support for potential players to find each other and form new teams, and for teams to reach out for replacements on short notice when members have to drop. Please join us!

Wrap Up

That’s a wrap for another year. Full results are available here (XLSX). Many more photos of all the luscious armies and great displays are in the Flickr gallery and the Facebook album. Greg Hess also has many 40k Trios photos in his gallery, as does NOVA in its convention-wide galleries, including podium shots. The NOVA 40k Trios seems to have again gone very well this year, and I personally enjoyed it quite a bit. We hope you all enjoyed it too! We expect to continue most of the main ideas for next year, but have some thoughts in progress to make it even better, a topic on which we welcome your feedback. See you next year!

We have a great group of competitors.

Space Marine Detachments

Earlier I wrote a quick walkthrough about army list selection in Warhammer 40,000 8th edition. Unfortunately, aspects of those rules demonstrate again that 8th edition is very good, but neither as slimmed down nor formal and clean as it has been hyped to be.

The issues crop up from the new incarnation of Objective Secured, which enables models selected as part of an army detachment with uniform faction to trump other models for control of objective markers.

Preview of Objective Secured rule from the upcoming Chapter Approved.

Copy & Paste

To begin, there isn’t really a rule for Objective Secured. There’s a rule for Objective Secured, Defenders of Humanity, Knights of Titan, and so on. All the different codexes are coming out with the same rule under different names, e.g., the Space Marines’ Defenders of Humanity. Meanwhile, to maintain some parity for the factions that don’t have a codex yet, GW previewed an Objective Secured rule to be included in the upcoming Chapter Approved supplement giving that ability to all of those armies.

This copying & pasting is strange and unfortunate. Defenders of Humanity made sense at first when the ability was initially presented to be a unique Space Marines advantage. The presumption was other codexes would then arrive with different but similar abilities. But it turned out they all just have the same ability. Note that the abilty per se isn’t the problem. Diversity of abilities would be interesting, but also harder to balance. It’s the presentation of this universal ability that is problematic. Even minor carve outs such as for Fabius Bile and Fallen being compatible with all the legions and thus not breaking the faction uniformity of Chaos Space Marine detachments don’t merit copy & pasting the entirety of the basic idea into each book.

To look at just one issue, because there’s no universal term, the rule concept can’t be expressed in as simple and formal a fashion as before. E.g., to paraphrase previously:

Models with Objective Secured trump models without Objective Secured for control of objective markers.

Instead the new rules have to be worded in terms of trumping models with “a similar ability” because they all have different names. What does “similar” mean? In practice it’s understandable, but it’s not as formal as it could be.

All this duplication under different names is unfortunate but a hallmark of this edition, a consequence of “streamlining” the game by eliminating common text from the core rules and main rulebook and instead pushing it out to numerous copies in the codexes and datasheets. If all the factions are going to have this rule, there should just be one straightforward universal rule. That centralization would reduce the overall volume of rules and text, foster understanding, be more formal, and prevent errors from creeping in over time with successive copying.

This is also another example of how GW went to all the trouble of introducing a keyword system, but isn’t actually using it well. Objective Secured could easily be handled more elegantly and formally by granting units keywords if their detachments meet given conditions and wording the ability around those keywords.

Ambiguity

More critically, these rules contain ambiguities in their prerequisites. For example, Defenders of Humanity relies on the definition of a “Space Marine Detachment.” The other books are structured similarly. As explained below, that definition isn’t 100% unambiguous on whether or not a Space Marine Detachment can include multiple chapters within the codex, e.g., Salamanders and Ultramarines. It is explicit that Space Wolves and the other variant codexes are not included.

Beyond Defenders of Humanity, this ambiguity also raises rules questions about stratagems. Those listed in the codex are unlocked if you field a Space Marine Detachment. So must you field a detachment drawn from a single chapter to get access? Or would a detachment comprised of any mix of Space Marines suffice?

Mixed Chapters

In defining a Space Marine Detachment, the codex provides a list of chapter keywords which a “Space Marine unit” might have and then says:

A Space Marine Detachment is therefore one which only includes units with one of those keywords.

By far the most natural reading of this treats “with one of” as simply requiring each unit to have a faction keyword from that list, essentially grouping the last clause as:

… [units with one of those keywords].

The wording doesn’t actually make a binding to a single chapter keyword across the whole detachment, it permits a selection per unit. A detachment made up of Salamanders and Ultramarines would indeed quite obviously “only include units with one of those keywords.” Note that units can each only have one of the keywords in the given list, so “one” doesn’t instate any additional information as compared to, e.g., “any,” and is a more natural wording anyway for a selection of that type.

So in that straightforward reading, a detachment of mixed chapters would receive the benefit of Defenders of Humanity.

Single Chapters

Alternatively, a somewhat strained but plausible reading interprets “one of those keywords” as containing an additional stipulation that the units all share the same keyword from that list. It puts more meaning into the “one,” depending on how you look at it either adding an unstated “which must be the same for each unit” or grouping the last clause to the first clause:

A Space Marine Detachment is therefore one which only includes … one of those keywords.

In that case a Space Marine Detachment may only be comprised of “one of those keywords” and mixed chapters won’t receive the benefit of Defenders of Humanity.

A more complete definition under this reading would be, for example:

A Space Marine Detachment is therefore one which only includes units with one of those keywords, which must be the same for each unit.

Or, better:

A Space Marine Detachment is a detachment comprised solely of Adeptus Astartes units, all with the same <Chapter> faction keyword.

Intent & Practice

In trying to resolve that ambiguity, the intent is impossible to decipher from the text alone. Certainly it would be most traditional for a “Space Marine Detachment” to be comprised of a single chapter. However, it would also be quite reasonable and not at all out of line for Defenders of Humanity to apply to any mix of Space Marines. Chapter Tactics, which is explicit about being available only to uniform detachments, would then be an extra benefit for selecting units entirely from one chapter and strongly encourage that traditional makeup. The latter would be a more interesting structure and create somewhat more list building decisions, so it could easily be the intent.

In practice this ambiguity doesn’t matter much. The benefits of Chapter Tactics are so considerable and the ability to mix factions between detachments so flexible that there’s little reason to not field single chapter detachments. In theory though you might, e.g., if a future codex had weaker Chapter Tactics equivalents but strong characters from different chapter equivalents that you wanted to combine in one detachment but still be Objective Secured.

Next Level

As with the previous examples of textual (as opposed to mechanical) shortcomings in 8th edition’s rules, right now these generally aren’t actual problems due to the freshness of the duplicative copies and the competing interpretations of the ambiguity being obscured by the in-game strength of one. But they create openings for problems, particularly as the game evolves. With each new book there’s a chance to introduce a real error while pasting in its copy of Objective Secured. At some point there might be a real reason to field a detachment of mixed chapters/legions/dynastics/etc. and face real questions about what buffs it would receive.

The elimination of Universal Special Rules and other centralized concepts no doubt minimized the number of pages in the main rulebook. But it necessarily expanded the cloud of text replicated throughout all the books, with identical rules under formally and often even textually different symbols. Objective Secured and all its variants such as Defenders of Humanity are a prime example. That unnecessary inelegance and volume of text is unfortunate, a product of over-minimizing and false simplification.

The ambiguity in defining Space Marine Detachments isn’t hard to see and the definition trivial to improve. So it highlights that although much improved, Games Workshop’s ongoing reviews of 40k material are still very limited and non-technical. The playtest group is still too small, coming in with too many shared assumptions, not analyzing the language or mechanics formally enough, and sharing too much extra-textual context and intent to catch all possible interpretations and other potential issues. It is a much longer discussion for another day, but for a such a complex technical system (the game) and with such a large, diverse, and disconnected audience implementing that system (players worldwide), large scale public review is strongly warranted. That could be done in an efficient fashion to minimize burden on GW’s end, and, as other games as well as GW’s own recent public rules releases (for both 40k and Age of Sigmar) have demonstrated, in such a fashion that it wouldn’t hurt sales.

To take 40k to the next level of elegance and excellence, the design process should:

  • Focus streamlining on minimizing overall rules volume and duplication, rather than superficial main rulebook page count reduction;
  • Continue to expand the scope, diversity, and extent of peer and public review.

40k 8th edition is very good. But it could be even better with minimal effort and cost.