40k: 1000pts Practice

kingbreakers-iconTom M and I got in two good games of 40k last night at Redcap’s. We played 1000 pts on a 4×4 table, Kingbreakers versus Tom’s Custodes (Grey Knights). Having not played since February it was important for me to refresh before the upcoming tournament on Saturday, Tom got in a few more games learning Grey Knights, and we both got to test our armies a little before the small-armies May tournament.

There are more photos than those here in the Flickr gallery.

Army

Kingbreakers brought a just slightly funny list:

  • Capt Angholan—Vulkan
  • Ghosts (Sternguard) x5 w/ 3x Combi-Meltas and Poweraxe in Drop Pod
  • Tacticals x6 w/ Vet Sgt, Powerfist+Boltgun, Flamer, Drop Pod
  • Tacticals x10 w/ Vet Sgt, Chainsword+Bolt Pistol, Meltagun, Missile Launcher, Razorback
  • Scouts x5 w/ Camo Cloaks, Sniper Rifles
  • Predator w/ Autocannon, Heavy Bolter sponsons
  • Imperial Bunker

To some extent this was dictated by what I’ve got painted that makes any sense in 1000 points. Only the scouts aren’t finished, and I might be able to get them done by the tournament if they stay in the list (questionable). The big thoughts before this weekend are the related questions of keeping the scouts, working in a quadgun, and/or switching that Razorback for a Drop Pod.

The Custodes fielded something like:

  • A Grand Master w/ Thunderhammer
  • Dreadnoughts x2 w/ 2x Autocannons
  • Terminators x5 w/ Halberds
  • Purifiers x5 w/ Halberds w/ Rhino
  • Purgation Squad x5 w/ Psycannons

That’s not a lot of dudes!

Custodes ready for action.

Custodes ready for action.

Game 1

First battle we played 12″ deployment, 4 objectives, Tom went first. He placed his two objectives fairly wide apart along his back edge. I clustered mine up into one corner near my bunker. Scouts infiltrated up into a center position overlooking the whole table but were quickly swept off the board by psycannon fusillade. Kingbreakers Ghosts crashed through the roof of an administratum building and onto a Custodes objective, blasting away a Dreadnought with combi-melta fire to claim First Blood. Terminators ganged up on Captain Angholan and managed to bring him down with their lightning quick halberds. The Kingbreakers immediately avenged his death, a lucky long range krak missile from the Kingbreakers’ base obliterating the Grand Master amid a hail of heavy weapons fire from the tanks charging his position on the other Custodes objective. Sgt Scolirus crumpled the hull of the remaining dreadnought with his powerfist but was himself caught out by the remaining Terminators. Both Kingbreakers’ and one Custodes’ objective safely locked down, the endgame became a delicate dance of tank shocks and troop movements as the Kingbreakers attempted to physically push the Custodes off their remaining objective with a Predator and Razorback, to no avail.

Outcome

Tied on objectives, tied on Slay, Kingbreakers eek out a victory with First Blood.

Kingbreakers Ghosts crash the party!

Kingbreakers Ghosts crash the party!

Captain Angholan goes down swinging.

Captain Angholan goes down swinging.

Yet more house crashing!

Yet more house crashing!

Game 2

Next round we used the same table setup, corners deployment, 1 objective each, Kingbreakers attack first. Each of us put our objectives right back into the corner positions we had both used last game. Taking a strategic change following the first game, Tom prepped his Terminators to deep strike and placed the Purifiers and their transport into reserve. This was fairly threatening as my home objective had a nice little landing area around it, and the Scouts and Tactical Combat Squad originally deployed to hold my objective would not be able to do much about incoming GK Terminators. However, trying to fill the space and make landing there more risky as well as to have more shooting on hand would mean dedicating even more resources to doing nothing in the early part of the game until those Terminators hit.

In the end I decided to go for it and leave the home base to fend for itself. I figured even if they failed, hopefully Tom and I would just swap objectives and still tie out. All of the Kingbreakers’ mobile forces went hard after the Custodes’ home objective—Drop Pods, Predator, Razorback, everybody made haste and wedged themselves into that one little corner. Ghosts again claimed First Blood, crashing through a building to wipe out a Dreadnought. Vulkan and Tactical 1 flamed the opposing power armor off the board, and Sgt Scolirus crushed the other Dreadnought in his crackling powerfist.

Everybody piles in.

Everybody piles in.

The opposing objective secured, the Kingbreakers’ vehicles about-faced and began rushing headlong to support their own home base. The Heavy Custodes had deep struck directly onto the KB objective and immediately eliminated the Scouts in withering stormbolter fire. Taking discretion as the better part of valor, the defensive Tactical Squad retreated into their bunker and laughed grimly as the Custodes outside beat on its AV14 shell to negligible effect. Meanwhile, the Kingbreakers tanks wound up in perfect position to intercept the incoming Custodes transport on the fly. Squad Titus leapt from their Razorback on the run, meltagunning the rear armour of the hovertank. With precision timing, the supporting Predator immediately swept the side rank of the troops spilling out of the Custodes’ flaming wreckage while the Tactical Squad in the bunker ahead also peppered them with fire. The Purifiers devastated, the Razorback hung back on mop-up duty while Sgt Titus lead his men to shore up the Kingbreakers’ home objective while the Predator began trimming away the Terminators. Reinforcements in sight, Titus’ defensive Combat Squad charged from their bunker and directly engaged the Terminators, tieing them up.

Outcome

Custodes withdraw in the face of an unavoidable loss.

Heavy Custodes storm the Kingbreakers' base.

Heavy Custodes storm the Kingbreakers’ base.

General Thoughts

Hiding out in the bunker for much of the second game felt kind of cheesy, but worked out exactly as I hoped it might when selecting the fortification in my list. The theory is that at this point level there just isn’t going to be that much around which can really go after an AV14 building, which is actually more robust than a similarly armored vehicle. Tom was reduced to trying to crack it with a single thunderhammer and a melta grenade. He did manage to reduce the armor value but by that point it was too late and the guys inside were at full strength to run out and grab or at least contest the home objective at the end.

Making up my army I’d been hedging back and forth about switching the Razorback to a Drop Pod, both to shave points and to have two landing on Turn 1. I was definitely glad I didn’t though as mobility took the day in the second game. Those guys literally went from my deployment zone, to the far corner in case Tactical 1 got ripped up in claiming that objective, and then all the way back to the opposite corner to cover my own objective. One of the things I had to get used to when I started playing 40k in 4th edition was that it wasn’t like a video game. Squads just couldn’t go running all around the table tackling different tasks; at best they might make it ~24 inches. Then in 5th they got a lot more mobile with running and more efficient transports. In 6th there’s even more mobility with the basic transports moving flat out, let alone the flyers. It sounds like units will get even more mobile in 7th with difficult terrain being reduced to -2 inches. I have mixed feelings about that particular change, but the general increase in mobility is much to the improvement of the game.

Finally, I had great fun crashing Drop Pods and tanks through all manner of buildings in these games. All those buildings though really hampered my Scouts. The buildings were designed for Infinity and have fewer windows and ruined sections than typical 40k terrain. This cut down the shooting lanes pretty hard and gave few places for the Scouts to hang out in cover—they were either completely visible or had no sightlines. As such their cloaks were useless and both games they and their 4+ armour were quickly swept off the board. There’s potentially a general consideration there in playing at Redcap’s in the future. The store’s built up a substantial collection of Infinity terrain, and it gets used quite a bit so it’s usually out on the tables. I’m sure the guys are cognizant of the differences between the two types of terrain so I don’t expect it to have a ton of impact in tournaments. I do expect though to have a few more tables now and then with very limited sightlines but no cover within those sightlines. For pickup games this is definitely something to be prepared for unless you take the effort to ensure you wind up on a 40k table.

Again, there are more photos in the Flickr gallery.

Everybody back!

Everybody back!

Beta Station!

I believe Daryl to be dead, consumed by the pint-sized monster he’s raising, but a couple months ago I sat down and finally finished writing out a complete set of rules for our project now long, long in the making:

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Along the way that’s become:

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Beta Station is a fast playing, casual exploration and sci-fi shoot ’em up boardgame. Take the part of a cavalier relic hunter in a derelict space station, searching for lost technology and fighting off hidden terrors and competing treasure seekers in an exciting tabletop adventure!

I’d been fighting the name change for a long time, but in producing this latest iteration and started to think about some future directions I decided it wasn’t worth risking trademark, legal, and search collisions over the Relic Hunter title. Seemingly nothing is camped out on the Beta Station name.

Yesterday I spent an early morning arts and crafts hour putting together a new prototype:

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Assembly was straightforward, though there is a fair amount of cutting just given the quantity of chits and tiles. For the next prototype I need to add cut line guides to both the chits and tiles. The former have none at the moment, so I basically just eyeballed it. The latter do but they get lost in the heavy black wall bleeds on some of the tiles. I also plan to add some doubled-over player markers, so you could use them as stand-ups rather than laying flat like all the chits.

Tom W has the prototype now, with strict instructions to guard it with his life. Hopefully him, Charles, whoever can get together and play some games without me in order to gauge the clarity of the rules writeup. Later this summer I hope to put together another set or two, playtest the rules writeup a bit, update on current manufacturing options and cost, and then get serious about plans for a small Kickstarter. Worse comes to worst, written rules were the last missing component to at least get the game out there as a print & play. The Beta Station prototype is indeed already available as such and I plan to have it remain so as part of drawing in people to the eventual Kickstarter.

Shakespeare in Company

shakespeare-in-companyMuch of literary history leaves me with an overwhelming sense of “Who cares?” The minutiae of specific dates, lists of first publications and endless variants, it’s generally very tedious. Throughout the non-fiction Shakespeare in Company, however, Bart Van Es employs that scholarship to develop a compelling study of the bard and his working life. The basic idea is that Shakespeare was brilliant, but what enabled him to realize his potential and become a revolutionary literary figure were his working conditions and the company of people he kept around him. This thesis is well supported and fascinating, and the book is a great look at a genius and the context that supported and shaped him in his artistry.

Starting Out

Van Es divides Shakespeare’s career into four phases: An early phase before 1594, a company phase before 1599, a playhouse phase before 1608, and a late phase before his retirement in 1614. Each is addressed by a section of this book.

Shakespeare appears in the literary record in 1592 an already apparently well known and well regarded poet and playwright. His education and career up to that point are murky, but Van Es makes a solid case that they weren’t particularly unique among the poets and playwrights of the time. Shakespeare was actually solidly part of a whole class of writers engendered by recent changes and improvements in the English education system, particularly the grammar schools. His early known writings also echo those of many other authors in style and content.

Importantly, at this point the trajectory of Shakespeare’s career follows those of many others. Examples include his search for literary patronage and carefully stewarded publication of his poems, neither of which he would pursue after this phase. As a playwright he also wrote under common conditions and constraints, very similar to modern day Hollywood scriptwriters: Authors retained no control of their works, received no ongoing recompense from them once purchased, weren’t particularly involved in their production, and had little or no a priori idea of the casting. Scripts were also often the product of many people, both working collaboratively and in successive edits and rewrites. Among all this Shakespeare stood out in quality but not in kind, he fit very well into a mold and trajectory common to poet-playwrights of the time.

Company Man

In 1594 though Shakespeare bought in as a founding co-owner of The Lord Chamberlain’s Men, the acting company with which he would come to be inextricably associated. From that point, Van Es argues believably, he became literally unique in his position and that in turn enabled his output to be unique. Essentially no other playwright of the period was a sustained part owner in such a company. That afforded Shakespeare many things, notably authorial control over his works, continuing income from their production, and less time pressure. As one example, that control and security seemingly enabled a less misogynistic tone in his plays of this period compared to those of his peers and the works Shakespeare himself had produced earlier while writing enmeshed in that culture.

The First Folio, one of the first legitimate collections of Shakespeare's works.

The First Folio, one of the first legitimate collections of Shakespeare’s works.

More dramatically, the company meant Shakespeare was working with and writing for the same group of players, his co-owners, over time. To an unprecedented degree he had specific ideas about players to fill certain roles, and the ability to execute that in production. That group was also tight knit and developed a long history and complex personal relationships. All of that showed up in Shakespeare’s plays of this period. Previously he and all other playwrights had produced essentially flat characters. Even the lead would have good speeches but not much depth, with binary transitions between emotions and motivations, few interpersonal connections to other characters, and random inconsistencies throughout a play. Those traits all came about due to the necessarily plug and play nature of the plays, required by a creation process involving many different authors and no real linkage between writing and production. Secure within the Lord Chamberlain’s Men though, Shakespeare had the control, resources, and examples to focus on interpersonal relationships among a relatively small group, and his great plays from this period demonstrate that amply.

The Globe

Shakespeare’s material situation again evolved and improved in 1599, with again a consequent change in his work. At that point he and others of The Lord Chamberlain’s Men founded The Globe Theater. This was another unprecedented move, the players owning the playhouse, and gave Shakespeare even more security and control. Notably, that commitment to the Globe theater also committed Shakespeare to a particular audience segment and worldview, which shaped how he incorporated and responded to changing tastes and rival companies, emerging for the first time after a period of relatively limited competition.

The Globe also changed the nature of the company. The group of more or less equal partners became smaller and closer. This shows up qualitatively and even quantitatively in Shakespeare’s writing. Whereas major parts previously had a fairly even distribution of lines, the plays from this period lavish much more speaking time on specific lead roles. In particular, Shakespeare came to work closely with and write his great dramatic pieces from this era specifically for Richard Burbage, the leading dramatic actor of that era. The latter’s unique talents on the stage enabled Shakespeare to develop an interior world and gradually changing characters unsupportable by other actors of the time. In particular, without that unique partnership of great actor and great writer working closely over years, Van Es essentially argues that a work such as Hamlet, especially designed for Burbage and his opus as well as Shakespeare’s, would have been unimaginable to conceive, let alone impossible to achieve.

Richard Burbage, the great early-modern dramatic actor.

Richard Burbage, the great early-modern dramatic actor.

Tempest

Finally, Shakespeare’s working circumstances again changed as The Lord Chamberlain’s Men, now the King’s Men, grew and moved on. Van Es argues well that the shift in writing style and thematic matter in Shakespeare’s later plays was not primarily driven by the company’s patronage by the King, nor the physical architecture of their new, indoor winter venue of the Blackfriars theater, as many theories hold. Similarly, Van Es argues that it was not because Shakespeare had begun retirement and become more reclusive. Indeed, Van Es shows that in some ways the opposite was true: Shakespeare was more financially invested in theatrical efforts than ever before, and he was actually much more collaborative and social in a literary sense than he had been since the start of his career.

However, what had changed was that the group was no longer small and close. The company had increasing numbers of hired non-owner players, and the partnership less equal. Van Es homes this change in 1608, with the company beginning operation of the Blackfriars and making a dramatic shift in the partnership structure of the group. Similarly, by then many members of the group had themselves ceased playing, likely including Shakespeare himself.

With Shakespeare less involved in the daily production of plays, and the players’ group less intimate, that social space was filled by other poets. Their renewed presence in Shakespeare’s life in turn engaged him in the literary scene in a way he had not been for fifteen years. The staunch individuality in style, content, and form that he had maintained since the forming of The Lord Chamberlain’s Men shifted back again toward the more literary and classical approach of his poet peers. This in turn lead to a minimization of interpersonal relationships, and increased focus on spectacle and introspective examinations on art itself.

Theater

In addition to that main thread, Van Es’ text provides a lot of insight into theater of the time, both its operations and its deeper meanings and connotations. For example, the book has a great sidenote discussion about the presentation of Robert Armin as the fool in King Lear. The fool is referenced several times well before actually appearing on stage, and Van Es notes the extra dramatic tension the audience would have experienced, knowing that he was lurking just backstage, particularly as the audience would know full well it would be the great, well established fool Armin. That kind of tension just isn’t the same in a film.

Writing

As a minor nitpick, Shakespeare in Company is a bit annoying to read at times as it can’t really settle on whether or not footnotes are just for references or also include meaningful tangential information. The early chapters in particular with much historical referencing suffer from this. However, it is worth soldiering through as it becomes more readable, particularly if you start largely ignoring the footnotes, and insights and arguments of the main thesis are well worthwhile.

This is perhaps obvious, but the book is also almost certainly not worth reading without some knowledge of at least Shakespeare’s major plays. In particular, the text focuses on Titus Andronicus, The Taming of the Shrew, the second tetralogy, Hamlet, Othello, and King Lear. There’s too much analysis and discussion reliant on referencing the characters and plot arcs of those to make it readily decipherable without basic familiarity. With that background though you can gain a fair bit of insight into not just Shakespeare, but those plays themselves.

The Globe Theater.

The Globe Theater.

Conclusion

All in all, Van Es’ thesis is very believable and argued in depth. I found it a fascinating study of how a team of remarkable individuals shape and enable each other, in this case producing one of the truly singularly accomplished people of all time and some of the greatest works of art. Shakespeare in Company is well worth reading for anyone remotely interested in these plays and more generally in the intermingling of genius and context. A good taste of the book can be found in the Times Literary Supplement’s review, which summarizes at length how some of the various actors and writers shaped Shakespeare’s works, particularly discussing the shift in company membership from the clown William Kempe to the fool Robert Armin.