2014 Music Highlights

Following up on my movie highlights, I now present my music highlights for 2014. I (obviously) don’t keep logs of all the music I listen to & when. Fortunately Amazon Digital and my MP3 player do track what was purchased or imported when. Similar to my other highlights, these are by no means necessarily new to the world in 2014 but instead in most cases simply new to me. The first set of these are pretty well known and mostly pop-ish songs, but the collection down bottom much less so.

DJ Play

First, a bunch of actually new-ish songs that got their share of radio play last year, and in some cases much more than that.

AWOLNATION—Sail
It’s a bit too reminiscent of Breaking Bads’ use of TV On The Radio’s DLZ, but one of the seasons of Longmire ends with this used pretty well, as the hero drives literally and figuratively on Denver.

Glitch Mob—Fortune Days
Previously noted for We Can Make The World Stop, The Glitch Mob returns with another good one, this time just outside the dub step milieu.

Kid Ink feat. Chris Brown—Show Me
I’m conflicted by this hip hop hit. As usual, I have trouble with hip hop’s generally boring attitudes toward women, as particularly exemplified by the terrible opener for the official video. I also especially don’t want to support domestic abuser and general asshole Chris Brown. But the melody is really good.

Bastille—Pompeii
This verged on being well over played on the radio, and though potentially reading too much into it, I really like the vague hints of story elements in this.

Sam Smith—Stay With Me
Right on the line of overplayed, but I am a huge sucker for sappy, overwrought heartbreaks and a bit of piano.

Vance Joy—Riptide
An absolutely great way to seed a flowing, upbeat Pandora playlist is to throw this one in.

Mr. Probz—Waves [Robin Schulz Radio Edit]
Robin Schulz is ridiculously everywhere on my Pandora streams with his edits, but this beachy, upbeat tune from Mr Probz is really nice.

https://www.youtube.com/watch?v=6MH9qWemtPo

Calvin Harris—Summer
A pop-ish tune with just enough warble, everything is better in the summer.

Avicii—Hey Brother
Tim Berg blows away a more rock-ish tune than usual, and the video even successfully adds a bit of depth.

Pirate Radio

Now some songs that are not so or not at all present on the radio, at least around the northeast US.

Upbeat

To begin, a few more upbeat tunes.

Aloe Blacc—The Man and I Need A Dollar
Blacc is the singer on 2013’s Avicii hit Wake Me Up, of which he also has a good acoustic rendition. These two songs are him in an uptempo soul, R&B mode.

Bakermat—One Day (Vandaag)
A fast but light, sky-ful Dutch dance song with a nice touch of saxophone.

Clean Bandit feat. Jess Glynne—Rather Be
Simple, fun electronic pop with sharp, clean vocals and instrumental ornamentation somewhat unique in that genre.

Tom Hangs feat. Shermanology—Blessed [Tim Bergling/Tom Hangs/Avicii/whoever he is Edit]
As far as I can tell, this is a Tim Bergling song performed by Shermanology, produced under his Tom Hangs stagename and then remixed under his Avicii stagename.  A sequence of credits as awesome as it is confusing. But this is a great, uplifting tune.

Parra For Cuva feat. Anna Naklab—Wicked Games
Absolutely incredible, upbeat take on Chris Isaak’s classic Wicked Games. Although there’s several ultra-slow covers I really like, this is the definitive version for me.

Quieter

At the opposite end of the spectrum, some quieter thoughts.

Selah Sue—This World
A great somewhat down-tempo soul song.

Jim James—State Of The Art (A.E.I.O.U.)
Basically the only good outcome from the very disappointing The Blacklist. One headline renders this as “digital ennui,” which I think is fair. I’m not sure what genre I’d lump it into, but it’s really good.

Birdy—Skinny Love
The Bon Iver original is also really good, but I particularly love this even slower, quieter rendition of this folk-ish song. Probably the saddest song of the year.

Sharon Van Etten—Serpents [Demo]
This ostensible demo version and the song overall is shockingly under-established to have had such major exposure— no official upload?! But it’s a really great broken folk/alternative song. Pretty popular despite basically no radio play when it was released a few years back—and really, I have little idea what station here outside XPN would play it—as it was used devastatingly at the close of the fourth episode of the fourth season of The Walking Dead.

2014 Movie Highlights

Six months later, I finally present my list of movie and TV highlights for 2014. I figure that delay just means they’re not biased toward entries from the end of the year. As usual, these are items new to me in 2014 and not necessarily new to the world that year, though in most cases they actually were or nearly were.

Runners Up

Last year was a great one for movies; even the runners-up were strong, including:

  • Bojack Horseman. Amazing intro in the vein of David Lynch, overall tends to not pull punches on Bojack or evolve quite as expected.
  • Seeking A Friend For The End Of The World. Much better than I expected, doesn’t pull its big punches.
  • Pain And Gain. Ridiculously off the wall and by far the best Michael Bay movie I’m aware of, with some depth and interesting characters.
  • Blackfish. A compelling documentary; I am not inclined to believe SeaWorld’s counter-claims of fabrication and embellishment.
  • Walking Dead (season 4). Gets back to its character development roots.
  • Her. Deep, lusciously done and very relevant sci-fi but I unfortunately just didn’t actually find it totally engaging.
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Honorable Mentions

A few of the more notable movies and shows I saw.

  • Mud. A drama about boys growing up in the poor south and relationships you can’t let go of. The movie is not at all what I expected: By the end it’s pretty gritty and realistic, while I was expecting a lighter romance. It’s surprisingly good, with strong and complex character interactions.
  • In A World. A quirky movie about Hollywood trailer narrators that’s part romantic comedy but mostly family drama. It’s generally not laugh-out-loud funny, though some bits generate chuckles. The characters and plot though have just enough nuance and depth to make it interesting. Plus, ever since seeing it I’ve been applying the catchphrase to all manner of topics—In a world… where we’re out of orange juice!—and people just look at me funny.
  • Beasts Of The Southern Wild. Modern Southern fantasy mythology. A great movie that’s brilliantly done but I think doesn’t have a ton of staying power. It’s more forgettable than it should be. I haven’t decided if it glorifies alcoholism and poverty, but you can’t deny that it treats its subjects as humans.
  • Dredd. Solid live action version of the dystopian fascist comic character. The movie is very contained, largely limiting itself to a single complex within Mega City One. That’s a bit of a bummer, but what we do see of the larger city is well done. The action and plot here are similarly scoped but solid. It’s just a tightly well done, somewhat small action movie that knows its limits and uses them rather than pushing them. What really makes it good though is that both the villain and the co-lead protagonist are pretty good female sci-fi action movie characters, particularly Judge Anderson the psychic cop.
  • Longmire (seasons 1 & 2). A modern Western about a small town sheriff with ties to native beliefs and dark secrets. An excellent show, much better than the novels it is based on due to tighter inter-character drama; the election plot is done much better here. Great blend of different lives, between modern white western, reservation life, and historical native culture. I thought it was going to head darker and take a more Shakespearean turn at several points, and it says something positive that the show easily could have. That would have been good for its intellectual appeal over a season or two, but crippling to the long term likability of several characters so I can understand why the creators pulled back. Still, it retains a fair amount of conflicted tension between several main characters and is good stuff.
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Top Movies & Shows

The most notable movies and shows I saw newly in 2014:

  • Justified (seasons 1–4). A modern Eastern, if that’s a thing, essentially about current day rumrunners, heroin dealers, in Kentucky. Specifically, fabled Harlan County. The later seasons degrade a fair bit as they lose some of their particular Kentucky trappings—once a crime show moves baddy headquarters into a strip club, it’s in pretty generic territory. But they still have solid villains and are very watchable. The first two seasons though are incredible. Very specific to the locale and with wild characters and taut tensions among a number of them. Highly recommended, and definitely better than the novels with tighter character interactions, conflict, and ambiguity, especially around Raylan and his nature and innocence. Walton Goggin’s performance is incredible and the first season really something with a lot of unique characters and settings. The second season follows up by surprisingly managing to introduce equally compelling new antagonists.
  • Django Unchained. Essentially a superhero action antebellum spaghetti Western. Not something to watch over and over. Not even a movie I’d want to watch with people. I can’t really imagine seeing it in a crowd, I’m so sure that most people are not really processing it in any meaningful way. The rampant use of “nigger” throughout strikes me as completely non-controversial, in fitting with the times, but that’s what most people have talked about, carefully ignoring any discussion about slavery or its legacy. To that end, the violence throughout the film is over the top, but used in smart ways: While the violence against the slaveowners is comic, that against the slaves is uniformly not though nonetheless dramatic. Django also seems compromised, limited; he’s doing it all for himself and his wife, not all the slaves. What to make of the d’Artagnan scene? All in all, I think this is a deep movie. That said, it is not without flaws. For example, despite the violence projected against the slaves, I think it significantly pulls its punches at times, particularly so of sexual violence.
  • Edge Of Tomorrow. A time-loop concept piece of a sci-fi invasion action movie. I was not at all disappointed by this after the hype and then rapid fade. Tom Cruise delivers another great sci-fi movie after just missing on his previous effort, the interesting but not great Oblivion.  Edge of Tomorrow is really good. The action is superbly well done. Everything just looks amazing, moves amazing. None of it’s particularly novel I guess but it just looks good, tons of detail to soak in each time—which is a good thing given the structure of the movie. The plot is similarly not super novel but it’s solid. More importantly, there’s just enough to the characters to make it more than just a straight action movie, though the squad admittedly should have been developed more. Combine all three parts—looks, plot, characters—being pretty solid and you’ve got a really good movie. It’s also somewhat notable for having a superstar female combat veteran as the lead fighter and trainer through much of the movie.
  • Moonrise Kingdom. Wes Anderson’s take on junior high summer camp. I watched it at least six times the first week I saw it, and appreciated it only more each time. The music, the colors, the big actions, the small actions, the dialog, it’s perfect. Each of the characters just has so much humanity, and things mostly wrap up well for all without being saccharine.
  • The Grand Budapest Hotel. A trip through essentially mid-20th century Eastern Europe courtesy Wes Anderson. This is probably his most polished and complete movie yet. I hesitate to say my favorite, that’s either this or Moonrise Kingdom, but either way it’s extremely good. Again there’s just so much to the characters; Gustave is one of the great ponderables in recent cinema. Combine with Anderson’s usual stylishness and it’s an amazing movie.
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Others

As usual, quick notes on everything I watched are in my log. For the record, the worst movie of the year was Riddick. Previously I was really on board with the franchise’s unique, in-depth mythology, and this entry opens with a really novel sequence of Riddick alone again on an inhospitable planet. But it’s also offensively, disappointingly, and shockingly misogynist and gay hating. Details in my log entry.

Apocalypse on Solypsus 9

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Saturday was the fifth event in our Solypsus 9 campaign: Apocalypse! Their retreat last month having been a feint, the Legions of Discord returned en masse and assaulted the Forces of Order at all the colony’s installations. Battling it out with 16,000 points on the table were:

  • Legions of Discord: Chaos Daemons, Chaos Space Marines, Necrons
  • Forces of Order: Swords of Dorn, Sanguine Hunters, Dark Angels, and Kingbreakers Space Marines

More photos are in the gallery. Results and a few details are on the event webpage.

The Apocalypse underway!

The Apocalypse underway!

Solypsus 9

Months ago a starving Tyranid horde dropped on the small, forgotten, and largely barren Imperial outpost of Solypsus 9. Caught off guard, Imperial forces rushed to defend the colony and safeguarded the major technical installations, reinforcing the Mine, Lab, Comms Tower, and Starport, but leaving the miserable civilian population trapped within the Hab Blocks to be overrun and feasted upon.

All manner of xenos then joined the fight, whether simply to revel in the bloodshed or for darker motivations. The significance of Solypsus 9 then shifted, as the Forces of Order continued reinforcing the planet rather than abandoning the fight or declaring it Exterminatus. Meanwhile the Spoiler Horde made a new, purposeful assault on the Laboratory and knocked the defenders back to the Generator.

Intrigued by this deeper shading on the conflict, the Chaos gods finally sent their minions and champions to the conflict. Intense multi-faceted fighting between all three alliances splintered control for the colony, knocking the Spoilers out of all the major installations and securing a breachpoint on the planet for the Legions of Discord among the Hab Blocks, and Order regaining the Laboratory.

The war then continued to escalate, with ever larger forces drawn into battles over the primary installations. Backed by their sheer numbers, the Spoilers stormed in from the desert and claimed the Mine. Order chased Discord out of the Hab Blocks, but had no idea what was awakening below them…

Disposition of Solypsus 9 after our fourth map event, Apocalypse to come...

Disposition of Solypsus 9 after our fourth map event, Apocalypse to come…

Scenario

Seven players turned out for the Apocalypse on Solypsus 9. The board was 12’x4′, with lightly themed terrain sections representing the colony’s six installations: The Laboratory, Mine, Hab Blocks, Comms Tower, Starport, and Generator. Primary objectives were placed roughly evenly in fixed locations for each of those. Secondary objectives were then placed by each alliance outside their own deployment zone; these wound up largely along the centerline of the battlefield. Each player designated a warlord as usual and one of these for each alliance was chosen as their overall warmaster.

Battlefield for the Apocalypse on Solypsus 9.

Battlefield for the Apocalypse on Solypsus 9.

Scoring was conducted every game turn, with alliances earning:

  • Primary Objectives: Victory points worth the turn count divided by two (rounding up) per marker;
  • Secondary Objectives: One victory point per marker;
  • Warmaster: Six victory points for eliminating the opposing warmaster;
  • Warlords: Three victory points for each enemy warlord eliminated;
  • Superheavy vehicles, gargantuan creatures, and mighty bulwarks: Two victory points for each such enemy unit destroyed.

We also ran an individual tournament inside the battle. Before the game each player selected an overall mission for their alliance to work toward and be scored on. Throughout the battle they also earned points through personal tactical achievements, such as holding an objective or killing psykers.

Personal missions and achievements amidst the Apocalypse.

Personal missions and achievements amidst the Apocalypse.

Battle!

With a keen interest in why the Imperium had not simply written off the barren rock, the Legions of Discord once again descended on Solypsus 9. Their onslaught quickly supplanted the Spoiler Horde both physically on the planet, and mentally in the minds of the Forces of Order. With its existential foe now truly engaged, the Imperium had no choice but to commit all of its greatest resources to a final apocalyptic showdown for the planet.

Older minds, however, had other plans. Though their increasing presence throughout the war should have been a sign, all were caught off guard by the eruption of a Necron Citadel below the Hab Blocks, pushing aside and crumbling entire buildings as it rose to the surface. Solypsus 9 was thus revealed as a hidden tomb world, sleeping through the eons until the fighting awoke the martial ranks of the Old Ones. Chaos warriors and daemons quickly adapted, implicitly working in tandem with the automatons against the arrogant Emperor.

Against this combined threat, the Imperium’s finest leapt into battle. The Swords of Dorn and the Sanguine Hunters dropped an entire army onto the Necron Citadel. Squad after squad rushed from Drop Pods and Stormravens in an urgent attempt to preempt the legions of Necrons sleeping within from gaining a foothold on ground level. Kingbreakers dropped on the Starport directly among entire buildings of Nurgle’s pustulent champions in hopes of preserving orbital access from the ground. Dark Angels drove amongst the heavy machinery, cranes, and power silos of the Mine against the Iron Warriors building a fortress in its works.

Kingbreakers Squad Harbinger and Dark Angels Tacticals work to purge the alleyways and rubble surrounding the Hab Blocks.

Kingbreakers Squad Harbinger and Dark Angels Tacticals work to purge the alleyways and rubble surrounding the Hab Blocks.

Necron constructs engage the Swords of Dorn deploying from their Drop Pods.

Necron constructs engage the Swords of Dorn deploying from their Drop Pods.

But even as the alpha assault struck hard and Discord seemed to teeter on the precipice, the opposing forces were simply preparing for the counter-attack, the battle hardly begun.

Fleets of Necron flyers darkened the skies, raining bombs and Gauss blasts on ground forces before discharging Necron Warriors into vital positions. Their soldiers deployed to a myriad of critical locations across the battlefield, they then turned and took up dogfights with the Imperial air forces, harrying them throughout the conflict. Thus supported from the air, their legions quickly struck at the lightly guarded base of the Dark Angels’ charge on the east flank, contesting the Generator. Meanwhile, the first chapter’s forces already in the field were slowly ground to a halt against the impregnable defensive positions the Iron Warriors had already constructed among the Mine’s works. Their assault was finally completely repulsed when a Decimator’s malefic demon spirit rose from its own wreckage to lay Ezekiel low with a furious fusillade of Butcher Cannon fire.

A Soul Grinder exhorts Iron Warriors and Flesh Hounds on through the alleyways toward the Dark Angels' advance.

A Soul Grinder exhorts Iron Warriors and Flesh Hounds on through the alleyways toward the Dark Angels’ advance.

To the west, Kingbreakers and Nurgle daemons swept back and forth in mortal combat. Far extended into enemy territory and hotly embattled, the tide shifted for the Imperials when burning warriors of the Legion of the Damned materialized among their midst, blasting away the plague-ridden enemy hosts with eldritch fire. Such were the numbers of the horrors however that even this was not enough, and final control of the Starport came down to the lone Sergeant Titus holding his ground against a chittering insect daemon, locking the monstrous creature in close combat long enough for the facility to be secured.

At the beating heart of the battle, the Swords of Dorn and Sanguine Hunters together fought wave after wave of Necrons emerging from their risen Citadel. Harried by daemons prowling the edges, they carried the fight to the very entrances of the underlying tombs, eventually overcoming the defenders and stemming the tide of living metal gushing forth.

The Swords of Dorn fight to the very doorstep of the tombs.

The Swords of Dorn fight to the very doorstep of the tombs.

Nurgle is beset on all sides by the Legion of the Damned.

Nurgle is beset on all sides by the Legion of the Damned.

From the mounting piles of dead though lumbered the most horrible monstrosities. Towering above them all loomed The Lord of the Blighted Pit himself, Scabeiathrax. Called through The Warp by the rampant suffering, disease, and death wrought by the campaign, The Maggotspore coalesced into being already shuffling inevitably toward Order’s defensive line around the Laboratory. From mighty Knight Errants to foolhardy Tactical Marines, any that dared oppose its path were absentmindedly swept away by its foul claws. Soon it came to stand over the burning carcass of the Laboratory complex, unchallenged by all the Imperium’s might.

Scabeiathrax and the Knight Errant Greenheart face off among the Laboratory.

Scabeiathrax and the Knight Errant Greenheart face off among the Laboratory.

Outcome

After six turns, The Forces of Order emerged triumphant with 61 points to The Legion of Discord’s 51. At the final moment, Order held the Hab Blocks, Comms Tower, and Starport, while Discord claimed the Laboratory and Mine, and the Generator remained contested.

Jason and Alex won the individual honors for Discord and Order respectively with their daemons and Swords of Dorn, as well as claiming all the painting votes. TJ’s Sanguine Hunters claimed the prize for best general.

Mortalis Solypsus

This was the last stage for now of the battle for overall control of the colony. Later this summer though the combatants will descend into the wreckage of the Laboratory and Mine in search of the secrets buried deep therein. Stay tuned for yet more fighting in the campaign for Solypsus 9!

kingbreakers-iconEven on one knee in his mountainous power armor, Titus had to jam his chainsword into a rent piece of deck plate to keep from sliding back. His free hand instinctively tried to hold together his shattered torso, but of course could do nothing through the bloodied remnants of his armor. The furious windstorm beat by the daemon’s insectile wings was near overpowering. More than twice as tall as he, it was even more imposing nonchalantly hovering a few feet off the ground. Dismembered parts of his squadmates rolled past Titus in the gale and off the edge of the landing pad the monster had turned into its personal arena. As the wind shifted aside for a moment, Titus’ head lolled heavily, utterly exhausted. He saw what had caught the monster’s attention, a technical team moving into the nearby control buildings to attempt to activate any of the remaining bulk lifters. The beast gave another of its piercing shrieks, ratcheting up the pitch and volume so high it somehow blew out all the circuitry in his helmet. Vox traffic, sensor signals, the constant noise of a roiling battlefield, it all cut away instantly. In the sudden silent clarity that followed, Titus understood. He was going to die here, or worse. But if he could keep the daemon engaged and away from the control building, he would die doing his duty to the last. Shakily he stood up and freed his chainsword. With not a moment to spare, he charged forward and drove its revving blade up to the hilt in the side of the beast’s chest. It screamed at an even higher pitch and turned back toward Titus. Now he had its full attention.

Titus battles the daemon fly to keep it from the control building.

Titus battles the daemon fly to keep it from the control building.