Thunderfire Techmarine

The same night I did Colonel Watts I also finally painted the Techmarine to go with my Thunderfire Cannon:

Target acquired.

Target acquired.

The Thunderfire Cannon itself is actually one of the earliest models I ever painted, way way back years ago when they were first introduced. It’s a super basic job with a wash over the metal doing all the work. One nice thing about it though is that the Kingbreakers decals stand out real nicely on the housing. This is absolutely the most poorly manufactured model I’ve ever dealt with though, shockingly so for such a simple one. Everything is warped, none of the handful of pieces go together correctly, and at the time it was near impossible to correct any of that because it was produced in metal (it may be resin now). The turret doesn’t even fit into the track platform correctly, and the interface is just a big circle. Absolutely atrocious. If I was going to field more I’d scratchbuild them or use a Mantic Forge Father Hailstorm. Patrick has one converted to have a Marine sitting on top, all done up in Imperial Fists yellow, and it looks fantastic.

I wasn’t real sold on the Techmarine’s servo harness at first, but painted and assembled it looks good and has a nice big, bulky feel to it. This guy was done super quick, just picking out some details and washing everything. The end result doesn’t really pop or grab the eye, but it doesn’t really have to. Standing way in the backfield and lobbing shells across the board he’s hardly ever the focus of clutch photos or anything like that, but he’s certainly above tabletop standard and ready if his moment comes.

It will though be nice having him fully assembled and painted. For years I’ve been using other models (namely an EM4 Space Ranger) or playing him for years without the harness attached, and it’s super easy to forget that he has a flamer and a plasma cutter built into it, alongside his bolt pistol. A good example of WYSIWYG and the physicality of models actually mattering and making the game flow faster. Doesn’t come up often, but they can really matter. One or two times he’s run forward to pop an Obliterator or a Daemon Prince in my home base with the plasma cutter and it’s way easier to forget that option without the actual model.

techmarine-side techmarine-back

In general it’s a bummer that the Thunderfire model is so atrocious, because it’s a great unit. It was solid to begin with when introduced in 5e, but in 6th and 7th edition it’s really solid: The gun (T7 W2 3+) and Techmarine (T4 2+) are robust enough to survive; it’s one of the Space Marines’ few indirect fire and blast weapon options; it has a couple different modes to tackle different enemies; the Techmarine himself is well equipped; him bolstering the cover from a piece of terrain is quite helpful in and of itself; and the whole thing only costs 100 points. The only thing I’d change is to make them a squadron so you could take multiple guns in the same Force Organization slot, which seems like it would be perfectly natural.

Colonel Watts

Colonel Watts walks out of the jungle. He’s seen some shit.

Avast, me hearties!

Avast, me hearties!

Sure is a pretty sunset over yonder...

Sure is a pretty sunset over yonder…

This was a quick paint job the other night. For the most part I did not do my usual drybrushing, edging, and other detail work, instead relying heavily on washes to provide depth. This is in keeping with the approach I’m trying to follow with my Imperial Guard, adopting the mantra of Gettin’ It Done.

Unfortunately I switched to a new can of Krylon Matte Finish and it doesn’t seem to be taking the shine off nearly as well as the last couple dull coat sprays I’ve used.  Secret Weapon’s Black Wash in particular seems to leave a healthy shine that this is not knocking off. Still a solid looking space dolly though.

The model is a Dark Vengeance Cultist Champion I found in a bits bin at NOVA and couldn’t resist at $1.50. He’s had a head swap with a Tempestus Scions Sergeant, an operation made just slightly trickier by the Cultist being a 2-piece snap-fit and already assembled, necessitating that the head be chiseled out rather than just cut off.  A few Chaos icons have also been greenstuffed away and a Space Marine Scout rope coil thrown on. Colin’s bits box provided the GW resin skull base while he wasn’t looking. All in all I’m ok with the paint job, but stoked about the model itself.

The dude abides.

The dude abides.

Nobody f'cks with the Jesus!

Nobody f’cks with the Jesus!

The PAGE crew maniacally churning through the bits bins at NOVA.

The PAGE crew maniacally churning through the bits bins at NOVA.

On the table this guy will sally forth as either Colonel Straken or a Company Commander. As discussed, they’re two of my favorite pictures in the Astra Militarum codex and I’m excited to have a model very much in line with them. The name is a reference to Peter Watts, author of some truly excellent sci-fi books, who has a short story up on Tor.com called The Colonel, introducing a primary character in his latest novel. In Forestway mythology, Watts and his company were shot down in their transports early in the fighting for the planet and presumed dead. Eventually though him and a small, ragtag band of hardened survivors from his company reappeared just in time to join the evacuation, having trekked halfway across the planet fighting both invaders and the local fauna.

Colonel Straken.  He lost his arm to a landshark.  No, seriously.  That's its skull on his side.

Colonel Straken. He lost his arm to a landshark. No, seriously. That’s its skull on his side.

A Company Commander.

A Company Commander.

Night Scythes

Recent from the forges of Kimball Prime: Air cav for the Maynarkh!

flight2

I finally finished up these Night Scythes for Lovell’s Maynarkh Dynasty. The scheme is intended to complement the Doom Scythes I did earlier but ensure that the two are easily differentiable across an Apocalypse table. You gotta know if he’s comin’ in blasting or dropping troops off on your base!

scythe2 scythe3 scythe1

Unlike the other Necron I’ve done to date, these were spray primed in silver, a substantial shortcut. The wing and other metal highlights are Brass Scorpion, with all the metal washed in Nuln Oil. “Glowing” bits are based in some ancient Goblin Green, appropriately enough actually still left over from a couple Space Marine starter boxes Lovell gave me many years ago. They’ve then been washed in Athonian Camoshade to darken the depths a bit, particularly on the wing sides and guns. Finally they’re shaded with Waywatcher Green, making sure to splash that out and around to create a bit of  a glowing effect.

I’m particularly happy with the main hull, particularly in photographs. It’s a couple coats of Midnight Blue, edged with Codex Grey, washed with Nuln Oil, and then multiple washes of Drakenhof Nightshade. It’s basically an approach to making something like Necron Abyss, giving it a deep dark black blue that I think has more body and color than just doing black and remains menacing looking in the dark but shines nicely in brighter lighting.

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underside1

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The bases are simple but also came out well. They stick to the mechanical wasteland theme of the units I’ve done for Lovell, which also fits in well with the Kingbreakers’ typical wasteland basing. The dead Marine was going to be done as a Blood Angel to match the recent official Necron-Blood Angels best friends fluff but I’ve got a bunch of yellow paints I’m not using quickly and no unopened bright reds.

base1 base2 base3

All in all I’m pretty pumped about these. Next up is the Night Shroud Bomber!