2013 Music Highlights

Following up on my 2013 movie highlights, now the year’s soundtrack. This year was an absolutely fantastic one for music. I don’t keep a music log, but if you’ve been at an ECCC race this year you’ve heard—and danced to!—many or all of these.

DJ TJ, blowin' out yer mixers since 1981.

DJ TJ, blowin’ out yer mixers since 1981.

The New Old

First, some old-ish stuff I just discovered:

  • bobcaygeonThe Tragically Hip: Bobcaygeon
    • I have to confess I haven’t fully decipher all the meaning and references here, but I heard this first on a 3am drive through New England, and it’s perfect for that.
  • Storm Queen: Look Right Through
    • Some college station in State College, PA was playing the full ~40 minute album mix collection of this via Ministry of Sound while we were setting up bootleg camp way up near the firetower in Rothrock one night, incredible…
  • Curxes’ 1996 remix of Chvrches’ Recover
    • I confess to being behind the times with this one but it’s really good.
  • Anna Kendrick: Cups
  • Alex Clare: Too Close
  • Archive: Bullets
    • This is old, but forgive my tardiness! It’s best watched in the excellent Cyberpunk 2077 teaser (this recap video breaks down all the awesome going on in that trailer).

Honorable Mentions

Next, some newer honorable mentions included:

  • nexttomeEmeli Sande: Next To Me
  • The Yeah Yeah Yeahs: Subway
  • Robert DeLong: Global Concepts and One And The Same
  • Drake: Started From The Bottom
    • The non-explicit version and without the weird non-music bits in the video is actually way better.
  • Lana Del Rey: Summertime Sadness
  • Imagine Dragons: Radioactive
    • The video doesn’t fit the song well in my mind, but it’s interesting and well done. Pretty awesomely, and correctly, listeners on a local radio station voted these guys the top of both the station’s 2013 “Best of” and “Should Give It A Rest” lists.

The Beats

Now the best of the best music for 2013.

Leila Moss: Here’s My Boy
The backstory of this is actually fascinating: This is just a random open mic-ish live recording of a song from Beck’s Song Reader experiment, a collection of sheet music from which many many people have posted a wide variety of interpretations of the different songs. Beck himself, as far as I know, hasn’t put out any recordings of the music, so they’re all over the place. It’s a really neat project in creativity, music—particularly folk music—and publishing, taking a classic form of content dissemination and bringing it into the new age with YouTube videos plus a custom web portal, and so on. All that aside though, I just really like this recording.

stay

Rihanna: Stay
Despite ridiculous airtime I don’t think this ever managed to get old. Whatever else may be true of her—and her music’s by and large great—this year I think Rihanna did quite a bit to expand her genre range and style.

breakdie

Break and Die: Slow Down
This was released in 2010 but it just came across my radar and is incredible. Sadly there’s no actual video as far as I can tell. If you were going to make a music video of bicycle racing or extreme MTB riding, this would be my current untapped leading contender.

wakemeup

Avicii: Wake Me Up
Obviously Levels is still getting a ton of sample time in current songs (that link’s the Skrillex mix), and I remain an absolutely huge fan of My Feelings For You (Original Mix), but Wake Me Up is a whole other thing. Sure, it’s gotten a ton of airtime, but under the catchy beats I think it has a lot of poetry about growing up.

tetra

C2C: Le Banquet, Down the Road, The Beat, Delta, and Happy
These guys absolutely killed it with their late 2012 album Tetra. “Highlights” include all of the above, basically half the album. More thoughts and a breakdown of the historical elements in Le Banquet have been on this blog previously. The songs are fairly varied, so it’s worth sampling each whether or not you’re into any others. That’s a big part of the draw for me, just the joy and experimentation going on.




outrun

Kavinsky: First Blood, Protovision, Roadgame, and Nightcall
Some of these songs have been out before, but the new collected album OutRun is amazing. Highlights include the above, but the overall concept and some of the songs like Pacific Coast Highway that work best within that framework are also noteworthy.  Seriously—Kavinsky’s an ’80s videogamer, Converse-wearing, varsity jacket toting, Michael J Fox teen punk, throwback dude who died in a fiery Highway 101 car crash, was existentially merged with his now-daemonic Testarossa, and comes back as an undead badass to… Fight the law, kill dudes, save his girlfriend, and lay down phat beats, all possibly within the context of a videogame universe itself?! And there’s both multiple albums exploring this theme and, in an incredibly recursive meta move, a videogame?!?! Take my money, damnit, take it!  Take it all!



http://www.youtube.com/watch?v=wPOdxTnZc1I

Next up: Books!  Everyone’s favorite un-dead media!

2013 Movie Highlights

This year I saw a number of great movies or shows for the first time. Notables among the more literary are Barton Fink, Sleepwalk With Me, Life of Pi, The Rum Diary, Drive, Into the Wild, and Looper, with Pacific Rim, Dredd, and Alphas leading the more genre-defined. Notes on all these and more are in my 2013 movies log. The following though are the top highlights. I definitely don’t necessarily mean these are “the best” in some objective sense, and a few are actually from some years back, but these are the five movies new to me in 2013 that I most want to highlight for one reason or another. All are on NetFlix Instant and similar services.

downfallDownfall. This is a tough movie to get excited about, in that it manages to bring out the humanity of absolute monsters. Even just for that regard though it is an excellently accomplished movie. Further, it does a good job of highlighting the banality and cowardice of those monsters, and what would be their otherwise comic flaws if it weren’t so real. If you really want to go into this with a lot of background of what’s happening, I strongly recommend Beevor’s World War Two.

vampireAbraham Lincoln: Vampire Hunter. Bear with me here. This movie is, of course, totally over the top and ridiculous. It starts moving out of B movie territory with excellently choreographed fight sequences. But, most importantly, this is a more credible movie about slavery, the South, and the Civil War than any number of other movies ostensibly hitting on those topics. The vampire allegory cuts much harder to the truth, and more successfully conveys the true ramifications and scope—moral and economic—than the vast number of efforts that effectively brush slavery off as the south’s “pecular institution” or the Civil War as a battle over abstract “states’ rights.”

redemptionRedemption. This is an awkward movie in many ways. If you ever wanted to watch Jason Stratham get it on with a nun, well, you’ve found your outlet. But it’s a very solid, intriguing movie, much deeper than almost all of Stratham’s other movies. The characters are complex and it doesn’t resolve prettily, but there’s really no way it could have. Further, the moments that I find particularly troubling—e.g., why does the Arab thug get the shit kicked out of him much worse than his white compatriot???—make sense on re-viewing more carefully, and literally put another shade on Stratham’s character, adding to depth even as it strips sympathy.

flightFlight. A gripping movie, from the excellently done opening crash sequence to the closing hearing. Denzel Washington does a great job with a character simultaneously very sympathetic and deeply flawed. The movie also never strays into melodrama or pulls punches, at least until the very end. Further, it’s stylsh all along the way, with a soundtrack of classic rock staples backed up by great looking suits and entrances that is admittedly all fairly conventional, but feels great at first and then later brings another layer as you question the presentation and show of these characters’ lives. I would have preferred that the movie ended earlier, but it’s excellent.

sennaSenna. An absolutely incredible documentary. Some of the imagery and symbolism is beautiful, e.g., Senna gets his first real F1 gig and there’s a great shot of other cars pulling aside as he comes through to the starting line. Similarly, he gets his first taste of F1 politics and the film cuts to a view of him putting in his earplugs. It keeps its punch going by having no modern-day footage, using solely contemporary video with voiceovers for the interviews. There are a lot of dramatic literary aspects to the story as well—the dueling rivalry with Prost, Senna’s doubts about his own safety overcome by ambition and drive, the broken friendships as he switches teams for better equipment. On top of all this is an awesome soundtrack. Absolutely riveting real life drama.

Coming up shortly: Music and book highlights!

40k: Kill Team Review

killteamsRight at the end of 2013 Games Workshop released a new official Kill Team rules booklet. As a devoted fan of smaller, skirmish level games, I am all about Kill Team’s lightweight take on tiny 40k battles. These are some thoughts reading through the new mini-supplement.

Access

This was my first attempt trying to buy a GW digital product… And it was a huge disaster.

No surprise to anyone, GW’s website and online systems are not very good, and the Digital Editions really highlight that. Even though a ton of focus is going to them now, it’s still just a tiny little text link hidden up above the headliner box on the main GW page. But even that doesn’t actually go to the store! You have to click through another page for the actual stores, but the big obvious buttons there to do so aren’t actually links—you have to click on the little text links below them… Finally you’re shown actual products and click to buy. But nothing happened? And again? Hmm. Oh wait, the purchase was silently added to your cart, and now you have two of them in there. Fine, let’s remove one and checkout. Ok, I have to login. Wait, I just keep going to the account login landing? Oh, I have to change my secret question, but it never said that. Maybe now finally I can buy this? Oh, no, logging in for some reason changed my currency to UK pounds and I’m no longer in the right region to buy this product. Let’s correct that and try to purchase again. Ok, so far so good, let’s verify my Visa card and confirm this order! Wait… GW? Come back GW? Where is the order confirmation button, GW???  Why are you just showing me a white screen, GW?

After five attempts across three days, two web browsers, and probably an hour total, I have been completely unable to give GW my money and acquire a basic digital product in a very simple transaction that even 1-man shops have had figured out for two decades now. In contrast, it took literally a minute at most to find and download this puppy from BitTorrent. GW has to learn a lesson the music industry never did until Apple, Amazon, and others had already taken a huge slice of its pie: Piracy isn’t just about money. It’s also a lot about convenience and access to goods. I would have been—and am—pretty ok with throwing dollars at GW for their efforts here, even though I think the booklet is overpriced. But their poor implementation has made it literally impossible for me to do so, let alone a huge hassle.

Presentation

The cover is really good. That sounds like it might be a silly thing to say except I’m still traumatized by some of the really hideous, poorly executed covers of the past, like the 5th edition Blood Angels codex. With this Kill Team cover, the yellow Imperial Fist on the black background is just very appealing, and I’m a big fan of this particular painterly style of GW artwork.

Mothers, don't let yer babies grow up to look like this disaster of a book cover...

Mothers, don’t let yer babies grow up to look like this disaster of a book cover…

After that the presentation’s a mess. Kill Team has the usual cool little marginalia doodads, another painterly piece, and a couple good photos, but it looks worse than a large number of fan-made efforts out there. The older Warhammer World Kill Team Rules Pack looked way better and more professionally done. If I didn’t know otherwise I’d chalk it up as some nobody’s lame effort in a Word document, not a serious effort from any book publisher, let alone one of the biggest gaming companies in the world.

Part of that is the media.  eBooks just aren’t made for this kind of document. They’re great for novels, consisting solely of pages of text paragraphs, and little else. The formats provide absolutely no control over pagination, and little over the layout and flow of the text. Documents with a lot of lists, tables, and short paragraphs or sentences and a lot of mixed in graphics thus look bad and are hard to read, and this is no exception. The opening fluff story even looks super bad on a laptop screen, a stream of small single sentences centered on the page, almost looks like they tried to present it as a poem but didn’t quite make it.

Eventually if you screw around with the font sizes and such you can make the pages layout ok, but it’s not particularly impressive looking as a document. These issues are a huge problem I have with all eBooks that aren’t just straight paragraphs, like novels or basic non-fiction text, and the type of artsy looking efforts GW’s books should be really suffer in the medium.

On the we have a free PDF download that somebody probably made in their spare time.  On the right we have the latest and greatest in GW's publishing, sold for a full $12.

On the left we have a PDF that somebody at GW probably made basically in their spare time, available as a free download. On the right we have the latest and greatest in GW’s publishing, sold for a full $12…

References

After making a strong push in 5th and early 6th edition to correct the problem, lately GW has been getting back to one of its worst textual tendencies: Copy-pasting rules instead of referencing them. There’s some of that going on in the recent Stronghold Assault, and a lot of it here. About a third of the Kill Team content is Specialist abilities that get applied to your models. Every single one is just pasted from the main rulebook instead of simply referencing the USRs there. So when the new 6.1/7th edition rulebook comes out this summer, or one of those rules gets otherwise errata’d, these lists will be out of date.

I’d accuse GW of doing this specifically to pad out an otherwise already very short product, but they would never do that, right?

Conceptually, sure, there’s a small argument to be made that it could make some sense to copy rules precisely so that they don’t change with time. But that’s rarely justifiable in 40k, and historically has almost never worked out well. Recent editions and codexes made big improvements in simply pointing to a single source for a variety of common rules and gear, so it’s a significant step backwards that GW seems to be moving the other way again.

Similar goes for usual repetition of the same mission maps and boilerplate text 6 times, but that’s a smaller issue and more defensible.

Rules

Compared to the most recent semi-official Kill Team setup, the 2013 Warhammer World Rules Pack, the changes are modest. Nothing ground breaking, either positively or negatively, but a few interesting things and largely for the better. It is certainly ridiculously better than the last “for-sale” Kill Team, the 1 page junk rules in the quickly forgotten Battle Missions supplement.

Force Organization is the same: 0–2 Troops, 0–1 Elites, 0–1 Fast. Pretty awesomely, the Space Marine Kill Team in the photo with Mission 3 isn’t actually a valid Kill Team: The Librarian at stage center is an HQ. To that point, I actually think HQs should be allowed. A small support HQ like a Librarian or Commissar produces a pretty cool, fairly fluffy squad, just like in the photo. Beefy over-the-top HQs would be prohibited without the explicit FOC restriction just by the point limit, requirement to have 4+ models, and the fact that spending half your points or more on a single model would cripple your ability to claim objectives.

**ERROR**  Does not compute!  *ERROR*

**ERROR** Does not compute! *ERROR*

One notable change is that the Wounds limit per model was bumped from 2 to 3. Given that HQs like Space Marine Captains are out because of the FOC, off the cuff I think this mostly lets in some of the fluffy mid-sized Tyranids that were previously excluded by that restriction. I support this modification, it was weird previously that some of them weren’t allowed.

Another small but eye catching change is that there are more specialists powers, but they’ve been divided into categories that can’t be repeated. So you have more options, but at the same time are forced to not concentrate on one area. I’m more or less neutral on this one, though it doesn’t seem like a problem to let someone focus their team on close combat, or shooting, or whatever.

The biggest change though is Break Tests. Previously, once a team had fallen below half strength, the Leader would have to take a Leadership Test at the start of every turn. If they failed the team would flee, ending the battle immediately and losing the game. In the new rules, once a team falls below half strength every model starts taking a Leadership Test every turn and flees individually if they fail. The Leader model provides a cool bonus such that if they pass the test, every friendly model within 6″ of them automatically passes the test.

Overall I like that modified Break Test. The Leader command radius mechanic is really appealing, giving a fluffy incentive to bring your troops toward your leader as you start to lose models. One change I would consider is having models Fall Back if they fail, rather than just being removed immediately. That would give the other player more time to kill them, which yields a point in several missions while them breaking doesn’t. Models with Fearless automatically pass the test and those with And They Shall Know No Fear reroll, so those would work out pretty similarly falling back. My one concern with this change is having to chase down that one last model way off in the corner, or playing out the turns with no one moving on top of the objectives.

Somewhat interestingly, the old style break rules aren’t that ridiculous when loosely compared to real life battles. I don’t think most game players realize actual military units are generally considered broken once they go above something like 10% casualties, and decimated above 25%. That said, if Kill Team is supposed to capture a very small, close quarters & short firefight, then it makes sense that it’s every man, to the death, more similar to the new rules.

Let's get 'em, boys!

Let’s get ’em, boys!

For a final rules note, one bugaboo that stood out to me is that the first mission has an odd number of objectives, with the first player placing the extra. That’d be understandable if it was a thematic mission with a specific attacker/defender or something, but that’s not the case. Placing more or more valuable objectives is a significant advantage that GW should really get a clue about and stop doing. Objectives should be even, or the odd one out centrally placed.  In general though the six included missions actually seem fairly good.  Nothing crazy original, but there’s some interesting bits here and there.

Summary

Overall Kill Team is solid, though probably overpriced. The length of eBooks is really hard to gauge due to the pagination and presentation, but this is probably about 12 pages if formatted to standard GW design, maybe more with all the copy-pasted USRs. More importantly, the existing free Warhammer World rules are basically just as functional, let alone more substantial fan efforts like Galaxy in Flames’ Killzone. As a free download it’d be great—though the presentation issues would still be inexcusable—and at $4 it’d be a good bargain that I’d happily encourage people paying to support the effort. At $12 though it’s hard to gauge.  On the upside, at a minimum that means it’s not ridiculous.  In stark contrast, I felt clearly burned and extorted by the very slim $33 Stronghold Assault, which in some sense has a fair bit more content than this, but much of which is just copy-pasted from the main rules and Apocalypse 2.0 book. In that light this looks comparatively reasonably priced, though it takes a ding for being very weakly presented.

So I have to say that I’m happy with the content here and the forward progress in the evolution of Kill Team rules. However, I wouldn’t particularly push anybody to discontinue playing from any of the existing free sources and plunk down for this; they all basically get the same job done. Kill Team tournaments are going to be particularly tricky in this regard, i.e., whether or not they just roll their own rules, the basics being well established at this point, or make everyone pick up this release.