Titanicus

titanicusTitanicus is a 40k novel by Dan Abnett that I had been planning to read for some time, prompted by my buddy Matt (who also lent me the book).

From the opening of the novel the Imperial forge world Orestus is struggling under a full-fledged, Titan supported Chaos assault. Rationale for the Chaos assault is never made terribly clear, but presumably simple, basic control of the planet and its many manufactorums is the goal. Wrapped up in a larger crusade through the system, few Imperial reinforcements are offered to bolster the planet’s defense. However, the forge world finally manages to convince the Legio Invictus to countermand their orders and attempt to save Orestus. Invictus eventually succeeds in slowing the invasion, but the planet is thrown into turmoil when revelations are made that shake Imperial faith to its core, threatening to rive the the Mechanicus between old and new factions. Worse, the Chaos action is revealed at that moment of weakness to be much, much more than was originally understood…

The plot of Titanicus is a solid action oriented flick with just enough deeper elements thrown in to be interesting. An awful lot can be learned about the Adeptus Mechanicus by reading this novel, much more than I had previously picked up. It covers skitarii warriors, Titans, supporting battalions, and the inner sanctum of the Mechanicus in great detail. A fair bit can also be picked up about the non-military aspects of the Empire. Lives of common citizens, government, and commerce in the forge world are nicely covered alongside the battles.

As usual, Abnett handles the action very well. He has a knack for covering just enough action to be exciting, without going on too long and having it wear thin. In particular, the Titan battles are just detailed enough when interesting, but simplified and made more abstract when not. This is taken just a bit too far in the ultimate, super sized battle, which is perhaps a tad too abstract, but is otherwise greatly appreciated—Titan battles frequently aren’t actually all that interesting, consisting mostly of giant, lumbering machines pouring nearly limitless rounds of ammunition into each other. They can be better, when there’s more movement and tactics, but they’re frequently not and shouldn’t be belabored; Abnett makes those calls well. In return, the internal workings of the machines, the bindings between man and machine spirit, and relations among the crew are all generally more engrossing, and this book places an appropriate amount of emphasis on that aspect. Skitarii battles are similarly done very well, conveying the sheer chaos, mayhem, speed, size, and brutality of these supercharged, swirling brawls excellently. Glimpses of the Planetary Defense Forces and the outworld inhabitants beyond the hives are also great. The early descriptions and the closing moments in the nomad waypoint shack are very memorable and personal in a way often missing in the hard, all-action 40k universe.

Where this book falls slightly short is character development. The characters are almost all reasonably compelling, sympathetic when appropriate, and very readable, but there’s not much development throughout the novel. There could have been more, but it falls just short. Notably, there’s no development on the Chaos side—in fact, there are literally no Chaos characters at all. This is unfortunate, as Chaos Marines present a wealth of potentially deep characters. The invading forces instead merely come across as an implacable, unthinking wall, without motivation or personality.

The controversial truths are managed about as well as could be expected for a franchise novel that must accord with an extensive assemblage of background canon. Relations between the Empire and the Adeptus Mechanicus are enrichened and made more complex, but nothing’s really provably thrown away in the process. As usual, truth is flexible in the 41st millenium, and the rabbit hole goes as deep as you want, in whatever direction you want to move.

All in all, Titanicus is a solid, good 40k novel, though it shouldn’t be read as a first 40k novel as it requires a fair amount of background to really get the most out of it. The novel could be a little deeper and stronger, but it is a great source of Mechanicus and general Imperial knowledge, as well as being an entertaining trip well worth the time.

Gunheads

GunheadsRolling on with book reviews, next is Gunheads by Parker. This relates the story of trying to reclaim Yarrick’s long lost Fortress of Arrogance from the Orks on Golgotha. Meanwhile, the Adeptus Mechanicus is using that expedition as cover to reclaim another artifact recently discovered by scouts in the same region of the planet. Manipulated by the Mechanicus, a large contingent of Imperial Guard assaults the planet, aiming to fight through to where the Mechanicus *swears* Yarrick’s legendary Baneblade is to be found. Recovering the vehicle of course turns out not to be as simple as planned, with the Guard embroiled in many heinous battles with the Orks that have overwhelmed the planet and become ginormous in their ceaseless fighting, and the Mechanicus throwing many curveballs and betrayals along the way.

This is a great example of a solid 40k book. It’s not high literature, but it is entertaining and fun to read. Primary characters are all reasonably interesting. Not super complex, but rounded just enough. Plot is suitably engrossing, with twists and turns throughout and compelling revelations, particularly of the Mechanicus, though there are some interesting notes on the Orks. The only really weak point of the plot is that it’s fairly obvious from the start that whatever the Mechanicus is looking for will be co-located with the Fortress of Arrogance, as it indeed turns out to be.

All in all, Gunheads is what I expect and hope for out of the median 40k novel. Nothing stellar, nothing earth shattering, but good solid science fiction military genre story telling. With chainswords.

Sons of Fenris

Sons of Fenris

Recently I’ve been reading a lot of fiction, including a few 40k novels. Although very busy with non-gaming projects, one of these was so bad that it has prompted me to come back to my much neglected blog and comment on it. That is not a propitious start to a book review, so right away you know things aren’t going to go well for the book in question: Sons of Fenris by Lightner.

I’m not super familiar with Space Wolves lore, but this is more or less set some time before Ragnar became a Wolf Lord. In fact, the book seems shoved into timespace between other critical events that I’m assuming the other books in the series address.

The basic story here is about one of the Fallen trying to strike a deal with Chaos to embroil the Dark Angels and Space Wolves in civil war. This is not hard to do as they mostly hate each other anyway. Along the way large portions of a mining colony get destroyed, a lot of Marines killed, and even more PDF forces and local indigenous reptilians slaughtered.

Fenris has some general issues. For example, the fact that it’s shoved between more important events shows up in that between the penultimate and ultimate sections is a huge chronological gap, again probably the subject of other books, making the last piece of the story somewhat out of place but clearly pegged on to ram home the theme of redemption. The plot is also by and large very predictable, with almost no mystery or suspense throughout.

Most importantly though, everyone sucks! By this account the Space Wolves are huge idiots! All of them, at every possible opportunity, solve every tactical problem by roaring at their opponents and charging. Sometimes their opponents are Dark Angels, sometimes they’re demons, sometimes they’re innocent refrigerators. It doesn’t matter, all problems are solvable by charging. Just ignore the fact that this usually involves getting shot, hurt, and/or killed in said charge, and if not you probably your buddy. Arguably worse, when not charging they bumble around like every caricatured Viking and/or Dwarf character ever, eating massive amounts of food, getting most of it into their beard, and quaffing copious quantities of alcohol. Meanwhile, as they’re alternating between stuffing their faces and charging things, they talk in painstakingly cliched, stilted, long winded and epic poem-styled speech patterns that are sure to make their opponents want to charge them. I did. Beyond that, although not as annoying, the Dark Angels and basically all other characters are similarly flat, cliched, uninspired.

All in all, there’s not a ton going on in this book that’s to like. It’s a clear problem when the thing I’m most excited about after reading a book is some of the terrain it mentions. As far as I’m concerned, the best part of this book was the jungle temple, but even that isn’t particularly original or interesting! All in all, Sons of Fenris: To be avoided…